Arthur the Attic Whisperer Character in The Shattered Oceans | World Anvil

Arthur the Attic Whisperer

Arthur is an Attic Whisperer that lives in the Abandoned Murder House of the Solari City Beggar's Alley. He is the spirit of a 4 year old boy who was born into a low level crime family trying to make their way up and gain respect in the world of Organized Crime. The family abandoned Arthurt when times got tough and they had to flee the city or face the consequences of their charge: long term imprisonment on the penal colony in the Keys. They had assumed the Solari Orphanage would find and take him in, but they never did. He does not offer his name freely and introduces himself as The Whisperer. If he is called by his name, he will enrage and attack. He has built a makeshift shrine to the Lady of Pain in the basement where he spends the majority of his time. The shrine is made of a bench from his kitchen, an old tattered curtain, and on it sits piles of burned down wax and burning candles, a statue of the Lady of Pain, and a clay sculpture of a raven.

Arthur has a fox skull as his head. This is because when he died, a fox made its way into the home and ate his corpse. The fox took a nap after his meal and died in its sleep due to the potent magic in Arthur's body. As Arther began his post-mortem animation, the fox skull became his own head. On top of it sits a tattered paper boy hat that has been chewed on by rodents. His clothing is a floating patchwork blanket and arms are made of a small rolling pin and a toy wooden sword. His feet are two wooden tops that are constantly spinning. His clothing, feet, and skull are dirty from spending so much time in the basement, which is infested with mold and mushrooms.

Since becoming the object of adoration by The Unwanted, Arthur has, for the first time since forming, satiated his desire for loneliness. Without having to resort to trickery, or kidnapping, or worse, the children of The Unwanted return to him, offering their time, toys, and friendship. Because of this Arthur is not truly aware of how desperate being abandoned can make him and has never been brought to the point of killing one of his friends, because there is always another club/guild member to replace the one that is leaving him. He has also learned to enjoy some periods of solitude, but not for very long. He has arranged with The Unwanted that someone is always guarding the house, even if they are not doing so obviously. Most of the time it is guarded by 2 kids to avoid being overwhelmed by an adult or Thieves' Guild member who is investigating the strange rumors around the house. The children also create haunted happenings in the local area around the house to help validate people's fears.

From the Pathfinder Bestiary 2:

An attic whisperer spawns as the result of a lonely or neglected child’s death. Rather than animating the body of the dead youth, the creature rises from an amalgam of old toys, clothing, dust, and other objects associated with the departed—icons of the child’s neglect. The widely varying materials that fuse together to form these creatures lead to attic whisperers with vastly different appearances. Attic whisperers linger in the places where they were formed, typically old homes, orphanages, schools, debtors’ prisons, workhouses, and similar places where children might be discarded. When an attic whisperer first forms, it does so without a skull—this does not impact the creature’s abilities in any way, but it usually seeks out a small animal’s skull as a form of decoration soon after it manifests. An attic whisperers haunts shadowy, forgotten places like old buildings and dilapidated institutions, places that were once homes to both young children and subtle evils. Hiding in drafty attics and moldy basements, an attic whisperer might lie dormant for decades while the quick go about their lives—often a scant floor away. The coming of a new child, though, rekindles some hope in the creature, its animating spirits motivated by loneliness, and ever seeking comfort and companionship. Once an attic whisperer finds a potential playmate, it does all it can to ensure it will never be lonely again by attempting to lure its friend to it, singing nursery rhymes, leaving trails of old toys, or calling out in the stolen voices of other children. Destroying an attic whisperer reduces it to its component parts, usually consisting of dusty junk left to molder in the attics of old houses, though a few items, such as china dolls, small lockets, music boxes, precious marbles, fine teacups, sculpted metal soldiers, or the like, may have some value.

Children

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