Turtlefolk Species in The Shattered Lands | World Anvil

Turtlefolk

Turtlefolk are a deity race from the Pantheon of the Wild. Turtlefolk are known for their long lives and patience. They often settle small communities in coastal regions and rarely stray too far from home. However the occasional Turtlefolk does set out to learn more about the world, or occasionally even just seeks adventure and will find themselves traveling the world far from home.    

You might

  • Be leaving your old life behind to find adventure
  • Seeking out something the elders of your clan asked you to find
  • Be unaccustomed to large cities
 

Others Probably

 
  • Find you slow or indecisive
  • Assume you are a monk
  • Think you are lost

Physical Description

  Turtlefolk look much like their turtle or tortoise kin. They have large shells on their backs that they can hide in and often consider their true homes. They have leathery skin that is often green or grey and have no hair. Their nose is often described as two small holes between their eyes. Their eyes are often brown or gray, but occasionally a blue eyed turtlefolk is born, and turtlefolk folklore states that thier blue eyed members have part of the soul of the ocean within them and are often raised to be leaders, or to fulfill prophecies.  

Society

Turtlefolk society is tight family groups. Turtlefolk often do not know who their biological parents are because their eggs are all kept together and then all young turtlefolk are raised by the village as a whole. Turtlefolk are known for their patience and this means disputes are rare, but when they do happen, months or even years of negotiation are often required as neither party tend to be in a rush to fix the issue. This alone causes most turtlefolk towns to be populated by only turtlefolk as most non-turtlefolk do not have the patience to deal with such lengthy negotiations when conflict occurs. Due to thier slow and methodical nature, even warring goblinkin rarely disturb them as it's not worth trying to gain anything from these towns and fighting them is rarely entertaining as most turtlefolk are very adept defensively, but poses minimal danger offensively. This has allowed most turtlefolk to separate themselves from politics. The nation their town lies in may change, but they simply continue doing their thing.  

Lifespan and Reproduction

Turtlefolk are a long lived race, able to reach a millennia before dying of old age. Though they are a long lived race, natural causes make the average lifespan much shorter. Turtlefolk reproduce sexually and then lay eggs and bury them in sand. Most turtlefolk villages will use a beach in town, such as the beach of a river, or a beach to a lake. Some folk however do not have an easily accessible beach and therefor will travel quite a ways to lay. Some turtlefolk mothers find themselves drawn to much further away places to lay however, believing in the importance of religiously significant locations. When turtlefolk lay eggs close to town they will generally only lay 1-3 eggs, but those who leave their eggs in dangerous far off locations will often lay as many as 30 eggs to increase the odds at least one will survive. This egg laying however does result in most turtlefolk being unsure who their parents are, and even those raised in towns do not find it to be important as they will be raised as a group by the community.  

Alignment and Religion

Most turtle folk lean lawful and good. Slow methodical existence requires a certain sense of community and order. Though some turtlefolk stray towards chaotic, especially in thier younger years, it is extremely rare to find a turtlefolk that is evil. Most turtlefolk are spiritual, and some do follow religion. Finding a turtlefolk cleric from the Pantheon of the Wild or the Pantheon of Time would be considered normal.  

Adventurers

Adventuring turtlefolk are uncommon, but sometimes a turtlefolk finds themselves drawn away from their home. This may be because they lean chaotic instead of lawful and what something new. Or they may be a blue eyed turtlefolk sent on a mission for their village. Sometimes turtlefolk go out to seek higher education and then get dragged on an adventure ebfore they return home.  

Names

Turtlfolk prefer simple, non-gender-specific names that are usually no more than two syllables. If a turtlfolk doesn’t like its name for whatever reason, it can change it. A turtlefolk might change its name a dozen times in its life. Turtlefolk don’t have surnames or family names.   Male and Female Names: Baka, Damu, Gar, Gura, Ini, Jappa, Kinlek, Krull, Lim, Lop, Nortle, Nulka, Olo, Ploqwat, Quee, Queg, Quott, Sunny, Tibor, Ubo, Uhok, Wabu, Xelbuk, Xopa, Yog  

Turtlefolk Mechanics

Hitpoints

10

Size

Medium

Speed

20 feet

Ability Boost

Wisdom Free

Languages

Common Iruxi Additional languages equal to your intelligence modifier (if it’s positive) choose from the common languages list.

Low Light Vision

You can see in low light as if it were normal light.  

Turtlefolk Shell

As a Turtlefolk, you have no need for hand-crafted armor - your shell is more than sufficient. You are always considered to be wearing the following armor, and cannot wear normal armor. You are trained in your shell. You can sleep, travel, and perform other normal activities in your shell. You may engrave runes into your shell and attack trinkets as if it were a normal suit of armor. Like a normal suit of armor, if your shell becomes broken, it loses AC. You may use the Repair downtime action to restore its functionality.  

Turtlefolk Shell

Medium Armor

AC Bonus +3; Dex Cap +2 Strength 14; Check Penalty -2; Speed Penalty -5 ft.
Hardness 9; Hit Points 36; Broken Threshold 18; Repair DC 14
Armor Specialization Effect thick skin and a hard shell protect you from piercing attacks. You gain resistance to piercing damage equal to 1 + the value of the armor’s potency rune for medium armor, or 2 + the value of the armor’s potency rune for heavy armor.
Uncommon Humanoid Turtlefolk

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