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Armor

Armor

Light Amor
ArmorCostArmor ClassDRStrengthStealthWeight
Leather 5 gp 11+Dex - - - L (3)
Gambeson 10 gp 12+Dex - - - L (3)
Jackchains 25 gp 13+Dex - - Disadvantage L (3)
Medium Armor
ArmorCostArmor ClassDRStrengthStealthWeight
Hide 10 gp 13+Dex (max 3) - - - XL (6)
Haubergeon 50 gp 14+Dex (max 2) - - Disadvantage XL (6)
Breastplate 200 gp 14+Dex (max 3) - - - XL (6)
Brigandine 100 gp 15+Dex (max 2) - - Disadvantage XL (6)
Cuirass 400 gp 15+Dex (max 3) - - - XL (6)
Half-plaate 1,000 gp 16+Dex (max 2) Half proficiency 12 Disadvantage XL (6)
Heavy Armor
ArmorCostArmor ClassDRStrengthStealthWeight
Scale 100 gp 15 Half proficiency 12 Disadvantage XXL (9)
Hauberk 150 gp 16 Half proficiency 13 Disadvantage XXL (9)
Splint 300 gp 17 Half proficiency 14 Disadvantage XXL (9)
Full Plate 1,500 gp 18 Half proficiency 14 Disadvantage XXL (9)
When worn, half-plate and heavy armor provide Damage Reduction (DR). When you take nonmagical bludgeoning, piercing or slashing damage, the damage you take is reduced by an amount equal to half your proficiency bonus, rounded down. Full plate reduces the damage by an amount equal to your proficiency bonus instead. This reduction applies before you apply resistances or vulnerabilities. Any attack that is considered magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage ignores this damage reduction as well, unless the armor you wear is also magical. Certain natural armor, such as that of a tortle or warforged, can also provide damage reduction at the discretion of the DM.

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