Armor
Light Amor
Armor | Cost | Armor Class | DR | Strength | Stealth | Weight |
Leather |
5 gp |
11+Dex |
- |
- |
- |
L (3) |
Gambeson |
10 gp |
12+Dex |
- |
- |
- |
L (3) |
Jackchains |
25 gp |
13+Dex |
- |
- |
Disadvantage |
L (3) |
Medium Armor
Armor | Cost | Armor Class | DR | Strength | Stealth | Weight |
Hide |
10 gp |
13+Dex (max 3) |
- |
- |
- |
XL (6) |
Haubergeon |
50 gp |
14+Dex (max 2) |
- |
- |
Disadvantage |
XL (6) |
Breastplate |
200 gp |
14+Dex (max 3) |
- |
- |
- |
XL (6) |
Brigandine |
100 gp |
15+Dex (max 2) |
- |
- |
Disadvantage |
XL (6) |
Cuirass |
400 gp |
15+Dex (max 3) |
- |
- |
- |
XL (6) |
Half-plaate |
1,000 gp |
16+Dex (max 2) |
Half proficiency |
12 |
Disadvantage |
XL (6) |
Heavy Armor
Armor | Cost | Armor Class | DR | Strength | Stealth | Weight |
Scale |
100 gp |
15 |
Half proficiency |
12 |
Disadvantage |
XXL (9) |
Hauberk |
150 gp |
16 |
Half proficiency |
13 |
Disadvantage |
XXL (9) |
Splint |
300 gp |
17 |
Half proficiency |
14 |
Disadvantage |
XXL (9) |
Full Plate |
1,500 gp |
18 |
Half proficiency |
14 |
Disadvantage |
XXL (9) |
When worn, half-plate and heavy armor provide
Damage Reduction (DR). When you take nonmagical bludgeoning, piercing or slashing damage, the damage you take is reduced by an amount equal to half your proficiency bonus, rounded down. Full plate reduces the damage by an amount equal to your proficiency bonus instead. This reduction applies before you apply resistances or vulnerabilities.
Any attack that is considered magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage ignores this damage reduction as well, unless the armor you wear is also magical. Certain natural armor, such as that of a tortle or warforged, can also provide damage reduction at the discretion of the DM.
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