King Pán, Patriarch of the Satyrs
Lord of Arcadia, Patriarch of the Satyrs, and God of Nature, Pán
Divine Domains
- Nature
- The Wilderness
- Shepherds
- Flocks
- Mountain Winds
Artifacts
- The Hollow Reed Pan Flute
- A Golden Mountain Goat
Physical Description
Special abilities
The Eight Magical Arts
Magic is the combination of Mana + Natural Energy, Yin with Yang, creating something new. Mana (Yin) is actually what the 5th Dimension is made up of and is what we would consider Raw Magical Energy. When beings from the 3rd Dimension and lower channel Mana through their Mana Cells, they are passively mixing it with Natural Energy (Yang) a form of otherwise useless energy that all beings emit. Natural Energy acts to dilute the Mana, allowing lower beings of flesh and blood to wield it, called Refined Magical Energy, or just Magic. Mana Cells recover at a rate that is 2x slower than what they were collected. If it took your Cells 10 minutes to collect x amount of Magic, you will need to wait 20 minutes until you are back at full capacity.
Magical Art | Description |
---|---|
Divination | Divination is a magical art and practice that involves seeking knowledge, insight, or guidance through supernatural or mystical means. Divination is used to gain information about the past, present, or future, as well as to uncover hidden truths or understand the deeper aspects of a situation or individual's life. It is often employed as a tool for making decisions, predicting outcomes, or gaining spiritual insight. It is important to note that divination is not an exact science and does not guarantee absolute predictions or outcomes. The interpretation of divinatory tools and methods is subjective and can vary based on the individual practitioner and the specific circumstances involved. Divination should be approached with an open mind and used as a tool for reflection, self-discovery, and gaining insight rather than relying solely on it for decision-making. |
Necromancy | Necromancy is a magical art that involves the manipulation and interaction with death, the deceased, and the energies associated with the afterlife. It is often depicted as the study and practice of dark and forbidden magic, as necromancers deal with taboo subjects and can control or communicate with the spirits of the dead. Necromancy encompasses a wide range of practices and abilities. Some necromancers specialize in divination and communication with spirits, seeking knowledge or guidance from the deceased. Another aspect of necromancy involves the reanimation or manipulation of dead bodies or skeletal remains. Necromancers can also employ spells or rituals to manipulate death energy, draining the life force from living beings or harnessing the power of death itself. |
Conjuration | Conjuration is a magical art that involves the summoning, calling forth, or creation of beings, energies, or objects through magical means. Practitioners of conjuration, known as conjurers, can bring forth entities from other planes of existence, create illusions or manifestations, or even summon and control elemental forces. Conjuration is a versatile and powerful school of magic that allows spellcasters to manipulate and interact with the fabric of reality. The practice of conjuration typically requires a deep understanding of the desired entity or force being summoned. Conjurers must be knowledgeable about the characteristics, nature, and potential risks associated with the beings they call upon. They employ rituals, spells, sigils, and incantations to establish a connection and draw forth the desired entity or energy. |
Enchantment | Enchantment is a magical art that involves imbuing objects, creatures, or locations with magical properties or abilities. Enchanters harness mystical energies to infuse an item or being with magical essence, enhancing its attributes, granting it special powers, or altering its nature. Enchantment can make objects more potent, provide protection, enhance abilities, or even bestow sentience upon inanimate objects. The process of enchantment typically involves the use of spells, rituals, and incantations. Enchanters draw upon their knowledge of magical principles and the specific properties of the object or creature they seek to enchant. They channel and direct magical energies into the target, imbuing it with the desired enchantment. |
Illusion | Illusion is a magical art that involves the manipulation of perception, creating sensory experiences that are not based on physical reality. Illusionists use spells, tricks, and subtle manipulations to deceive the senses, altering what individuals see, hear, feel, taste, and smell. Through their mastery of illusion magic, practitioners can create convincing illusions, deceive others, and shape their perception of the world. Illusion magic often requires a deep understanding of perception and psychology. Illusionists study how the mind processes sensory information and exploit its tendencies to create convincing illusions. They employ techniques such as misdirection, suggestion, and the manipulation of subtle cues to deceive the senses and make the illusion seem real. |
Evocation | Evocation is a magical art that focuses on the manipulation and control of elemental energies and forces. It involves the summoning and commanding of spirits, creatures, or energy manifestations to achieve various effects. Evocation is often associated with the direct manipulation of raw power and the ability to unleash destructive or transformative forces. Practitioners of evocation, known as evokers, harness the elemental energies present in the world around them or tap into metaphysical realms to bring forth and direct these forces. |
Alchemy | Alchemy is a mystical and ancient magical art that combines elements of science, philosophy, and magic. It is often associated with the transformation of base metals into precious ones, such as turning lead into gold, but alchemy encompasses much more than just material transmutation. Alchemists seek to understand the fundamental nature of matter, energy, and the universe, aiming to unlock hidden knowledge and achieve spiritual and physical transformation. |
Abjuration | Abjuration is a magical school or art that focuses on protective and defensive magic. It involves the use of spells and rituals to ward off and negate harmful effects, banish or repel creatures, and create barriers of protection. Abjuration magic is often associated with shields, barriers, and dispelling magic. Abjuration spells and rituals often require concentration, focus, and a deep understanding of the magical energies involved. |
Mahābhūta Transformation
- Prithvi (Earth): Prithvi represents the element of earth and is associated with solidity, stability, and physicality. It is the element that makes up the solid objects and substances in the physical world.
- Ap (Water): Ap represents the element of water and is associated with liquidity, flow, and cohesion. It is the element that makes up liquids and fluids.
- Tejas (Fire): Tejas represent the element of fire and are associated with heat, energy, and transformation. It is the element that gives rise to heat, light, and energy.
- Vayu (Air): Vayu represents the element of air and is associated with movement, circulation, and mobility. It is the element that makes up gases and the breath of life.
- Akasha (Ether or Space): Akasha represents the element of space or ether and is associated with the concept of space as the container of all other elements. The element provides the space for the other elements to exist and interact.
A mage's Dharma is their Way of living true to their self and the universe, and each person possesses a natural affinity to one of the Mahābhūta. This connection allows them to convert their Magical Energy into an element and release it from their body via spells and techniques. Inversely, they have a Mahābhūta that they are naturally predisposed to be terrible at manipulating, this is related to their Adharma.
- Vidyut (Lightning): Vidyut represents the elemental fusion of Tejas (Fire), Vayu (Air), and Akasha (Ether). It manifests intense energy, mobility, and the dynamic interaction of elemental forces within the ethereal space of the cosmos. Lightning is born when the fiery essence of Tejas, symbolizing energy and transformation, collides with the ever-moving currents of Vayu, embodying movement and circulation. This cosmic dance of elements occurs within the vast expanse of Akasha, the space that unifies and harmonizes all elemental existences.
- Shivam (Ice): Shivam represents the harmonious fusion of Ap (Water) and Vayu (Air) elements, giving rise to a substance that embodies the essence of liquidity and movement frozen in time within the vast expanse of Akasha (Ether). It is the manifestation of the delicate dance between water's fluidity and air's mobility, preserved within the boundless space of the cosmos.
- Vidyut (Lightning): Vidyut represents the elemental fusion of Tejas (Fire), Vayu (Air), and Akasha (Ether). It manifests intense energy, mobility, and the dynamic interaction of elemental forces within the ethereal space of the cosmos. Lightning is born when the fiery essence of Tejas, symbolizing energy and transformation, collides with the ever-moving currents of Vayu, embodying movement and circulation. This cosmic dance of elements occurs within the vast expanse of Akasha, the space that unifies and harmonizes all elemental existences.
- Tatva (Lava): Tatva represents the intense fusion of Prithvi (Earth) and Tejas (Fire), a volatile partnership that births the molten, seething substance known as lava. It is the manifestation of extreme heat, raw energy, and the transformative power of fire, bound within the solid embrace of the earth.
- Vanaspati (Wood): Vanaspati represents the harmonious union of Prithvi (Earth) and Vayu (Air), giving rise to the living essence of the natural world. It is the manifestation of growth, flexibility, and the delicate balance between solidity and movement.
- Lohita (Metal): Lohita represents the fusion of Prithvi (Earth) and Tejas (Fire), resulting in the creation of metallic substances. It is the manifestation of strength, durability, and transformation, where the solidity of the earth succumbs to the fiery essence of Tejas, giving rise to versatile and enduring materials.
- Rakta (Blood): Rakta represents the living essence of sentient beings, embodying the unique combination of elements within the body. It is the manifestation of life, vitality, and the intricate interplay of Prithvi (Earth), Ap (Water), Tejas (Fire), and Vayu (Air) elements within the bloodstream.
Users can create, shape, and manipulate elements. Elements are the rudimentary, simplest, or essential part of which any material thing consists of. Elements are irreducible and compose other (usually physical) things. Various combinations of elements can be used to create other things. For example, Ice could be thought of as a combination of Water and Air to produce a solid. Regardless of the specific elemental paradigm in use, users of Elemental Manipulation may be able to affect things composed in part of their element. See Mahābhūta Transformation.
Throne World, As Above So Below
The Valkyries And Shikigami Of Throne
Mantle, The Dimensional Storage
- The Nine-Tails Contracts: Pán is a familiar face in the court of the mythical Nine-Tails in the 5th Dimension and has earned Reynard's favor. Pán can summon the Nine-Tails, tap into his immense Magical power, and employ his various Tricks to manipulate reality for his own gain. This also gives him access to the Nine-Tails Auspicious Tailed-Beasts Transformation. In this form Pán can influence cause and effect.
Familiar Summoning
- Mana Excess Manifestation
Familiars constitute entities entirely comprised of Mana (referred to as Yin) in the absence of Natural Energy (referred to as Yang). Consequently, when a Mage calls upon a Familiar, the Mage must be adequately prepared to absorb their energy. Generally, Mages opt to summon a Familiar only after expending a substantial portion, if not all, of their personal Magical Energy reserves. While the abrupt infusion of Mana necessitates subsequent conversion into usable Magical Energy through Natural Energy, this process can be expedited through a Familiar.
Inherited Magical Technique
- Command
- Constant
- Conditional
IMTs or Jutsu are manifest as 1 of 3 types, or Hybrid Types. COMMAND Types are Jutsu that must be manually turned on and off by the User via Magical Energy normally. CONSTANT Types are active 100% of the type from inception and normally don't consume Magical Energy. CONDITIONAL Types are Jutsu that only trigger once certain exterior or interior conditions have been set and/or met, Users typically are made aware of these conditions.
Magic is the combination of Mana + Natural Energy, Yin with Yang, creating something new. Mana (Yin) is actually what the 5th Dimension is made up of and is what we would consider Raw Magical Energy. When beings from the 3rd Dimension and lower channel Mana through their Mana Cells, they are passively mixing it with Natural Energy (Yang) a form of otherwise useless energy that all beings emit. Natural Energy acts to dilute the Mana, allowing lower beings of flesh and blood to wield it, called Refined Magical Energy, or just Magic.
Satyr Racial Traits
- Nature Sense: The user possesses innate knowledge of plants, whether they are flowers, fruits, vegetables, and whether or not they are deadly, as well as animals, knowing and understanding them. The user would also understand the inner workings of places like volcanoes or what areas are safe or dangerous for people.
- Supernatural Senses: Users's senses of sight, taste, hearing, touch, and smell are super-unnaturally more acute than other beings in their universe. They can see thousands of miles away with immense resolution and see/track things too fast for the natural eye, hear through dense walls perfectly and listen to the smallest vibrations/noises from extremely far away places, smell anything over vast distances up to and including individual molecules/atoms, taste the smallest details to the extent of distinguishing at a molecular level, and feel the slightest vibration in the air, ground, and water.
Specialized Equipment
Sword Arms, the Expression of Power
Mahābhūta Transformation
- Prithvi (Earth): Prithvi represents the element of earth and is associated with solidity, stability, and physicality. It is the element that makes up the solid objects and substances in the physical world.
- Ap (Water): Ap represents the element of water and is associated with liquidity, flow, and cohesion. It is the element that makes up liquids and fluids.
- Tejas (Fire): Tejas represent the element of fire and are associated with heat, energy, and transformation. It is the element that gives rise to heat, light, and energy.
- Vayu (Air): Vayu represents the element of air and is associated with movement, circulation, and mobility. It is the element that makes up gases and the breath of life.
- Akasha (Ether or Space): Akasha represents the element of space or ether and is associated with the concept of space as the container of all other elements. The element provides the space for the other elements to exist and interact.
A mage's Dharma is their Way of living true to their self and the universe, and each person possesses a natural affinity to one of the Mahābhūta. This connection allows them to convert their Magical Energy into an element and release it from their body via spells and techniques. Inversely, they have a Mahābhūta that they are naturally predisposed to be terrible at manipulating, this is related to their Adharma.
- Vidyut (Lightning): Vidyut represents the elemental fusion of Tejas (Fire), Vayu (Air), and Akasha (Ether). It manifests intense energy, mobility, and the dynamic interaction of elemental forces within the ethereal space of the cosmos. Lightning is born when the fiery essence of Tejas, symbolizing energy and transformation, collides with the ever-moving currents of Vayu, embodying movement and circulation. This cosmic dance of elements occurs within the vast expanse of Akasha, the space that unifies and harmonizes all elemental existences.
- Shivam (Ice): Shivam represents the harmonious fusion of Ap (Water) and Vayu (Air) elements, giving rise to a substance that embodies the essence of liquidity and movement frozen in time within the vast expanse of Akasha (Ether). It is the manifestation of the delicate dance between water's fluidity and air's mobility, preserved within the boundless space of the cosmos.
- Vidyut (Lightning): Vidyut represents the elemental fusion of Tejas (Fire), Vayu (Air), and Akasha (Ether). It manifests intense energy, mobility, and the dynamic interaction of elemental forces within the ethereal space of the cosmos. Lightning is born when the fiery essence of Tejas, symbolizing energy and transformation, collides with the ever-moving currents of Vayu, embodying movement and circulation. This cosmic dance of elements occurs within the vast expanse of Akasha, the space that unifies and harmonizes all elemental existences.
- Tatva (Lava): Tatva represents the intense fusion of Prithvi (Earth) and Tejas (Fire), a volatile partnership that births the molten, seething substance known as lava. It is the manifestation of extreme heat, raw energy, and the transformative power of fire, bound within the solid embrace of the earth.
- Vanaspati (Wood): Vanaspati represents the harmonious union of Prithvi (Earth) and Vayu (Air), giving rise to the living essence of the natural world. It is the manifestation of growth, flexibility, and the delicate balance between solidity and movement.
- Lohita (Metal): Lohita represents the fusion of Prithvi (Earth) and Tejas (Fire), resulting in the creation of metallic substances. It is the manifestation of strength, durability, and transformation, where the solidity of the earth succumbs to the fiery essence of Tejas, giving rise to versatile and enduring materials.
- Rakta (Blood): Rakta represents the living essence of sentient beings, embodying the unique combination of elements within the body. It is the manifestation of life, vitality, and the intricate interplay of Prithvi (Earth), Ap (Water), Tejas (Fire), and Vayu (Air) elements within the bloodstream.
Users can create, shape, and manipulate elements. Elements are the rudimentary, simplest, or essential part of which any material thing consists of. Elements are irreducible and compose other (usually physical) things. Various combinations of elements can be used to create other things. For example, Ice could be thought of as a combination of Water and Air to produce a solid. Regardless of the specific elemental paradigm in use, users of Elemental Manipulation may be able to affect things composed in part of their element. See Mahābhūta Transformation.
Steeds from the Fields of Basil
A Phantom Steed is a metaphysical creature from the Fields of Basil who can be summoned virtually anywhere in existence on command by their master. Phantom Steeds are the common mounts of Mages and magically inclined beings for their long life spans and high intelligence. They can be summoned and dismissed on command with virtually little to no Magical Energy expenditure. They generally move at exceptional speeds, do not tire easily, and can run on a variety of surfaces that normal mounts cannot.
- Thoroughbred: The original Phantom Steed, Thoroughbreds are large majestic horses with eight legs, they are capable of running on almost any solid or liquid surface.
- Pegasus: A breed of Phantom Steed with great wings and magical durability. The Pegasus steeds could communicate via telepathy and possessed a limited form of telekinesis. In general, they are known to be petty and arrogant creatures, but unrivaled in speed and ability.
- Bicorn: The Bicorn are the immortal children of Unicorns, Familiars from the 5th Dimension with one horn who could grant minor wishes and possessed immense magical energy. Bicorns have two curved and ringed horns growing from their head and while they lack wings, they can use their horns to open portals through space-time for transportation.
- Hippokampos: The race of sea-horses is called the Hippokampos', horse-like beings with a lower fish half and small wings that can allow for gliding. In terms of moving underwater with exceptional speed, a Hippokampos is the best bet. Though they are known to be cunning and wily creatures.
- Shâd'havâr: The Shâd'havâr are a race of steeds who descend from Queen Masdady, a Siren who used magic and the power of Lord Pḗgasos to create them. The Shâd'havâr are smaller than normal horses, closer size to ponies, who possess a single demonic horn, similar to a Unicorn, with which they can play enchanting music to lure beings in. Masdady created them as weapons of war for her people and since then they have been primarily used throughout the Unholy Multiverse.
- Amon: Said to be queer and unruly, offspring of Pḗgasos Breeds and Thoroughbreds, a race of eight-legged winged steeds that stand much larger and taller than normal mounts. They have minor shapeshifting capabilities and telekinesis.
Inherited Magical Technique
- Command
- Constant
- Conditional
IMTs or Jutsu are manifest as 1 of 3 types, or Hybrid Types. COMMAND Types are Jutsu that must be manually turned on and off by the User via Magical Energy normally. CONSTANT Types are active 100% of the type from inception and normally don't consume Magical Energy. CONDITIONAL Types are Jutsu that only trigger once certain exterior or interior conditions have been set and/or met, Users typically are made aware of these conditions.
Magic is the combination of Mana + Natural Energy, Yin with Yang, creating something new. Mana (Yin) is actually what the 5th Dimension is made up of and is what we would consider Raw Magical Energy. When beings from the 3rd Dimension and lower channel Mana through their Mana Cells, they are passively mixing it with Natural Energy (Yang) a form of otherwise useless energy that all beings emit. Natural Energy acts to dilute the Mana, allowing lower beings of flesh and blood to wield it, called Refined Magical Energy, or just Magic.
Inherited Magical Technique
- Command
- Constant
- Conditional
IMTs or Jutsu are manifest as 1 of 3 types, or Hybrid Types. COMMAND Types are Jutsu that must be manually turned on and off by the User via Magical Energy normally. CONSTANT Types are active 100% of the type from inception and normally don't consume Magical Energy. CONDITIONAL Types are Jutsu that only trigger once certain exterior or interior conditions have been set and/or met, Users typically are made aware of these conditions.
Magic is the combination of Mana + Natural Energy, Yin with Yang, creating something new. Mana (Yin) is actually what the 5th Dimension is made up of and is what we would consider Raw Magical Energy. When beings from the 3rd Dimension and lower channel Mana through their Mana Cells, they are passively mixing it with Natural Energy (Yang) a form of otherwise useless energy that all beings emit. Natural Energy acts to dilute the Mana, allowing lower beings of flesh and blood to wield it, called Refined Magical Energy, or just Magic.
Mental characteristics
Personal history
Employment
Accomplishments & Achievements
Pán Rends the Advance of the Titans on Olympus
Social
Family Ties
- Laripha Hecaterides, Lady Wife
- Eurynome Hecaterides, Lady Wife
- Phalino Hecaterides, Lady Wife
- Rhephila Hecaterides, Lady Wife
- Polphymino Hecaterides, Lady Wife

- Lord of Arcadia
- Patriarch of the Satyrs
- God of Nature
- Titan-Render
Creative Sources
Compiled list of (free) sites, tools, and links I use for various assets or art in SEVEN SEALS
- Article, World, & Icons made with Bannersnack (FREE)
- Character Portraits & Landscapes made with ArtBreeder (FREE)
- External Family Tree Tool is FamilyEcho (FREE)
- Unique Symbols & Signs from Cool Symbols (FREE)
- Various Fantasy Names generated from Fantasy Name Generator (FREE)
- Sci-Fi inspired names & Generators via Donjon (FREE)
- Flags & Shields made with Armoria
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