Warren Walk
The caster and possibly one or more allies passes through one rabbit warren, exiting through another rabbit warren one minute later. Depending upon the spell check, the second warren may be very far away. The caster must begin at the site of a rabbit warren and must exit through another rabbit warren (although either warren may be abandoned). The caster may choose to exit through a rabbit warren that he is aware of if within range or may choose to exit through any random warren within range (rolled randomly from known warrens, or chosen by the judge). The travellers need not worry about food or water while travelling because this appears in the tunnels of the warrens. Unwilling creatures cannot be forced to warren walk with this spell. Obviously, this spell cannot take the caster to a place where rabbits do not exist or where rabbits create individual burrows rather than warrens.
Effect
1 | Lost, failure, and patron taint. |
2-11 | Lost. Failure |
12-15 | Failure, but spell is not lost. |
16-17 | The caster may pass through the warren, reappearing through another warren not more than 10 miles away. It takes the caster 1d3 minutes to navigate the winding passages of the warrens before he can discover the extra-dimensional passage that will allow him to arrive at his destination. |
18-21 | The caster and up to three other creatures may pass through the warren, reappearing through another warren not more than 25 miles distant. It takes the caster 1d6 minutes to navigate the warrens before he discovers the extra-dimensional exit to his destination. If any of the other travellers with him do not remain with him during this time, roll 1d6, modifying the result by the straying traveller's Luck modifier: (0 or less) the traveller becomes lost inside the warrens and is never seen again; (1-2) the traveller exits through the same warren that he entered by after 1d6 hours; (3-4) the traveller exits through another warren which is neither the intended target nor the starting point after 1d6 x 10 minutes; (5+) the traveller exits through the same destination warren as the caster 1d6 minutes later. |
22-23 | The caster and up to six other creatures may pass through the warren, reappearing through another warren not more than 50 miles away. It takes the caster 3d6 minutes to navigate the winding passages of the warrens before he can discover the extra-dimensional passage that will allow him to arrive at his destination. If any of the other travellers with him do not remain with him during this time, roll 1d6, modifying the result by the straying traveller's Luck modifier: (1 or less) the traveller becomes lost inside the warrens and is never seen again; (2-3) the traveller exits through the same warren that he entered by after 1d6 hours; (4-5) the traveller exits through another warren which is neither the intended target nor the starting point after 1d6 x 10 minutes; (6+) the traveller exits through the same destination warren as the caster, 2d6 minutes later. |
24-26 | The caster and up to nine other creatures may pass through the warren, reappearing through another warren not more than 100 miles away. It takes the caster 3d10 minutes to navigate the winding passages of the warrens before he can discover the extra-dimensional passage that will allow him to arrive at his destination. If any of the other travellers with him do not remain with him during this time, roll 1d6, modifying the result by the straying traveller's Luck modifier: (2 or less) the traveller becomes lost inside the warrens and is never seen again; (3-4) the traveller exits through the same warren that he entered by after 2d6 hours; (5-6) the traveller exits through another warren which is neither the intended target nor the starting point after 2d6 x 10 minutes; (7+) the traveller exits through the same destination warren as the caster 3d6 minutes later. |
27-31 | The caster and up to a dozen other creatures may pass through the warren, reappearing through another warren not more than 500 miles away. It takes the caster 3d14 minutes to navigate the winding passages of the warrens before he can discover the extra-dimensional passage that will allow him to arrive at his destination. If any of the other travellers with him do not remain with him during this time, roll 1d6, modifying the result by the straying traveller's Luck modifier: (3 or less) the traveller becomes lost inside the warrens and is never seen again; (4-5) the traveller exits through the same warren that he entered by after 3d6 hours; (6-7) the traveller exits through another warren which is neither the intended target nor the starting point after 2d12 x 10 minutes; (8+) the traveller exits through the same destination warren as the caster 3d10 minutes later. |
32-33 | The caster and up to fifteen other creatures may pass through the warren, reappearing through another warren not more than 1,000 miles away. It takes the caster 3d16 minutes to navigate the winding passages of the warrens before he can discover the extra-dimensional passage that will allow him to arrive at his destination. If any of the other travellers with him do not remain with him during this time, roll 1d8, modifying the result by the straying traveller's Luck modifier: (4 or less) the traveller becomes lost inside the warrens and is never seen again; (5-6) the traveller exits through the same warren that he entered by after 3d8 hours; (7-8) the traveller exits through another warren which is neither the intended target nor the starting point after 3d12 x 10 minutes; (9+) the traveller exits through the same destination warren as the caster 5d12 minutes later. |
34-35 | The caster and all allied creatures present may pass through the warren, reappearing through another warren anywhere on the same plane. It takes the caster 1d6 hours to navigate the winding passages of the warrens before he can discover the extra-dimensional passage that will allow him to arrive at his destination. If any of the other travellers with him do not remain with him during this time, roll 1d8, modifying the result by the straying traveller's Luck modifier: (4 or less) thetraveller becomes lost inside the warrens and is never seen again; (5-6) the traveller exits through a far distant warren at least 10d10 x 100 miles away from where he wishes to be after 2d6 days; (7-8) the traveller exits through the same warren that he entered by after 1d6 days; (9-10) the traveller exits through another warren which is neither the intended target nor the starting point but is no more than 1d10 x 10 miles from the intended target warren after 3d6 hours; (11+) the traveller exits through the same destination warren as the caster 1d6 hours later. |
36+ | The caster and all allied creatures present may pass through the warren, reappearing through another warren anywhere, even within another plane of existence. It takes the caster 3d6 hours to navigate the winding passages of the warrens before he can discover the extra-dimensional passage that will allow him to arrive at his destination. If any of the other travellers with him do not remain with him during this time, roll 1d10, modifying the result by the straying traveller's Luck modifier: (6 or less) the traveller becomes lost inside the warrens and is never seen again; (7-8) the traveller exits after 3d8 weeks into the wrong plane where the rabbits may be very strange indeed; for example, a fiendish plane with carnivorous, tiger-sized rabbits, a plane of clouds with winged rabbits, or a sylvan plane where the rabbits can all teleport and have horns like those of unicorns (9-10) the traveller arrives on the correct plane after 2d6 weeks but is at least 10d10 x 100 miles away from where he wishes to be; (11-12) the traveller exits through the same warren that he entered by after 1d6 weeks; (13-14) the traveller exits after 3d6 days through another warren which is neither the intended target nor the starting point but is no more than 1d10 x 10 miles from the intended target warren; (15+) the traveller exits through the same destination warren as the caster 1d6 days later. |
Related Discipline
Radu
Effect Duration
Varies
Effect Casting Time
1 minute
Range
Varies
Level
3
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