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Warforged

Many thousands of years ago, the Ancients created these machines. The metal and materials used to create them have been enchanted to ignore any damage from aging and the machines lay dormant after the cataclysm the ended the Ancients. During the last years of the Age of Trials a group of wizards managed to find and activate these machines, but they were mindless machines, much like a golem.   Ten years ago, whether by some grand design or by alchemical flaw, all the Warforged throughout the world suddenly became sentient. As a newly awakened race you have to deal with prejudice, bitterness, and misunderstanding pouring in around you from all sides.   You have trouble grasping simple concepts and the customs of those around you, as they are so foreign and make little sense. Slowly though you are beginning to understand and are growing accustomed to these weird emotional fleshy creatures around you. Although you do not need to sleep, occasionally you will simulate it to blend in with those around you and through meditation, you gain power, (game terms, a warforged requires 8 hours of meditation to gain a level when they have the XP to do so).   Hit Points: A Warforged gains 1d10 HP per level.   Weapon Training: Warforged are trained in all manner of weaponry. They cannot wear any armor (see below).   Alignment: Neutral   Attack Modifier: Warforged do not receive a fixed attack modifier at each level. Instead they receive a deed die, like the Warrior. The deed die is rolled each round to generate the attack modifier. See the chart below to see the deed die advancement. The bonus of the deed die is also a modifier for damage.   Mighty Deeds: A Warforged can perform Mighty Deeds as a Warrior .   Construct: As a living construct a Warforged does not require sleep, food, or air. They are also immune to diseases and poisons. Due to being a construct normal magical means of healing are not as effective on you, only giving you half the amount (minimum of 1HP back), and healing potions do nothing for you.   Natural Armor: The body of a Warforged is made of tough metal and wood and gives natural armor protection. Treat the armor class of a Warforged as being equipped with scale mail (+4). Due to this natural construction a Warforged suffers no check penalties skill checks. The construction of a Warforged body makes it so they cannot wear any other armor. Your body is so heavy that you cannot swim, but sink to the bottom and must walk along the sea floor.   Punch Them in the Face: A Warforged fist is hard metal and wood and does 1d4 damage.   Tinkering: Choose one at level 1
  • Retractable Arm Blade– Pops out of hand. Treat as short sword damage (1d6).
  • Electric Blast– The gem in the center of the Warforged chest can deliver an electric blast that deals 1d6 damage with a successful ranged attack.
  • Thick Plating– The natural armor of the Warforged is increased by +2, as though they are wearing banded mail.
  • Shrapnel Explosion– You were designed to do as much damage as possible should you be deactivated. When you fall unconscious bits of metal and pellet burst from you in a 10ft radius. All in that zone take 2d6 damage (Ref Save DC 12 for half damage).
Outsider: Social interactions are difficult for you to grasp. Any personality check you make is reduced one step on the die ladder.   Nuts and Bolts: You are able to create a salve that you can apply to your damaged body, healing you for 1d6+1HP. The parts cost 250gp and take 2 hours to create.   Languages: A Warforged knows common.

Career

Career Progression

Level Attack* Crit Die/ Table Action Die Ref Fort Will
1 +d3 1d10/III 1d20 +0 +1 +1
2 +d4 1d12/III 1d20 +1 +1 +1
3 +d4 1d14/III 1d20 +1 +2 +1
4 +d5 1d16/IV 1d20 +1 +2 +2
5 +d6 1d20/IV 1d20 +2 +3 +2
6 +d6 1d24/IV 1d20+1d8 +2 +3 +3
7 +d8 1d30/IV 1d20+1d12 +3 +4 +3
8 +d10 1d30/IV 1d20+1d16 +3 +4 +4
9 +d10+1 2d20/IV 1d20+1d20 +3 +5 +4
10 +d10+2 2d20/IV 1d20+1d20+1d10 +3 +5 +5
  * A Warforged’s attack modifier is rolled anew, according to the appropriate die, with each attack. The result modifies both attack and damage rolls. At higher levels, the Warforged adds both a die and a fixed value.  

Warforged Titles

 
Level  Title
1 Walking Clock
2 Automaton
3 Trooper
4 Juggernaut
5 War Machine

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Comments

Author's Notes

History changed for my world, but originally from: https://wrathofzombie.wordpress.com/2013/04/18/warforged-dccified/


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