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Wand Magic

Favored by artificers, but relied upon by many, with this spell, the wizard crafts a wand and imbues it with magical energies linked to his soul. A wizard can create only one wand at a time but suffers great pains if it is destroyed. The material cost is 750 gp per caster level, plus any unusual materials (e.g., an adamantine wand requires sufficient adamantine), plus a minimum of 2 points of spellburn per caster level to properly bond the wand. One point of this spellburn never heals; it is permanent ability loss. Additionally, the caster must have the requisite spells that will be placed into the wand, and be able to utilize them without rest during the casting period. The casting period is ongoing with brief spurts of restless sleep, and the caster does not heal spellburn (or other wounds) during this time. The wand’s efficacy is much greater at higher caster levels, and thus the time and material cost rises as the wizard progresses in power level. In the descriptions below, “original caster level” refers to the level at which the wizard crafted the wand – if he advances in level after creating the wand, abilities associated with original caster level do not increase. Foolish is the wizard who rushes to create a wand.   Save: N/A

Effect

1 Lost, failure, corruption, and patron taint!
2-11 Lost. Failure.
12-13 Failure, but the spell is not lost.
14-15 The caster succeeds in crafting a simple wand, which is linked to his soul. If the wand is ever destroyed, he immediately takes damage equal to 2 hit points per original caster level. The wand grants a +1 spell check bonus to castings made during a spell duel. The wand also emits light in a 20’ radius, which can be turned on or off and vary in intensity from candlelight to full daylight, at the caster’s discretion.
16-19 The caster succeeds in crafting a simple wand, which is linked to his soul. If the wand is ever destroyed, he immediately takes damage equal to 2 hit points per original caster level. The wand grants a +1 spell check bonus to castings made during a spell duel. The wand also emits light in a 20’ radius, which can be turned on or off and vary in intensity from candlelight to full daylight, at the caster’s discretion. During the casting time, the caster may attempt a single casting of one other spell he knows. If it succeeds, in addition to the spell duel bonus, the wand’s wielder receives a +1 bonus to spell checks when casting that spell or a +2 bonus if the original caster level is 4 or higher.
20-21 The caster succeeds in crafting a simple wand, which is linked to his soul. If the wand is ever destroyed, he immediately takes damage equal to 2 hit points per original caster level. The wand grants a +1 spell check bonus to castings made during a spell duel. The wand also emits light in a 20’ radius, which can be turned on or off and vary in intensity from candlelight to full daylight, at the caster’s discretion. During the casting time, the caster may attempt a single casting of one other spell he knows. If successful, in addition to the spell duel bonus, the wand’s wielder receives a +1 bonus to spell checks when casting that spell or a +2 bonus if the original caster level is 4 or higher. The wand also grants a +1 bonus to saving throws or a +2 bonus if the original caster level is 4 or higher.
22-25 The caster succeeds in crafting a simple wand, which is linked to his soul. If the wand is ever destroyed, he immediately takes damage equal to 2 hit points per original caster level. The wand grants a +1 spell check bonus to castings made during a spell duel. The wand also emits light in a 20’ radius, which can be turned on or off and vary in intensity from candlelight to full daylight, at the caster’s discretion. During the casting time, the caster may attempt a single casting of one other spell he knows. If it succeeds, in addition to the spell duel bonus, the wand’s wielder receives a +1d bonus to spell checks when casting that spell or a +4 bonus if the original caster level is 4 or higher. The wand also grants a +1 bonus to saving throws or a +2 bonus if the original caster level is 4 or higher.
26-29 The caster succeeds in crafting a simple wand, which is linked to his soul. If the wand is ever destroyed, he immediately takes damage equal to 2 hit points per original caster level. The wand grants a +2 spell check bonus to castings made during a spell duel. The wand also emits light in a 20’ radius, which can be turned on or off and vary in intensity from candlelight to full daylight, at the caster’s discretion. During the casting time, the caster may attempt a single casting of one other spell he knows. If it succeeds, in addition to the spell duel bonus, the wand’s wielder receives a +1d bonus to spell checks when casting that spell or a +4 bonus if the original caster level is 4 or higher. The wand also grants a +2 bonus to saving throws or a +4 bonus if the original caster level is 4 or higher.
30-31 The caster succeeds in crafting a simple wand, which is linked to his soul. If the wand is ever destroyed, he immediately takes damage equal to 2 hit points per original caster level. The wand grants a +2 spell check bonus to castings made during a spell duel and incoming spells during a spell duel are cast at -1d. The wand also emits light in a 20’ radius, which can be turned on or off and vary in intensity from candlelight to full daylight, at the caster’s discretion. During the casting time, the caster may attempt a single casting of one other spell he knows. If it succeeds, in addition to the spell duel bonus, the wand’s wielder receives a +1d bonus to spell checks when casting that spell or a +4 bonus if the original caster level is 4 or higher. The wand also grants a +2 bonus to saving throws or a +4 bonus if the original caster level is 4 or higher.
32-33 The caster succeeds in crafting a simple wand, which is linked to his soul. If the wand is ever destroyed, he immediately takes damage equal to 2 hit points per original caster level. The wand grants a +2 spell check bonus to castings made during a spell duel and incoming spells during a spell duel are cast at -1d. The wand also emits light in a 20’ radius, which can be turned on or off and vary in intensity from candlelight to full daylight, at the caster’s discretion. During the casting time, the caster may attempt a single casting of two other spells he knows. If it succeeds, in addition to the spell duel bonus, the wand’s wielder receives a +1d bonus to spell checks when casting those spells or a +4 bonus if the original caster level is 4 or higher. The wand also grants a +2 bonus to saving throws or a +4 bonus if the original caster level is 4 or higher.   Further, the caster can imbue fixed charges associated with the two spells he casts into the wand. For the first spell, he makes a spell check. If it succeeds, he makes another spell check for the same spell, a number of times up to his caster level. Then he repeats this process for the second spell. For each check that succeeds, he powers the wand with 1 charge of the relevant spell. Afterwards, the wielder may burn those charges to cast the spells stored in the wand, making a normal spell check to cast the spell, modified by the +2 or +4 bonus associated with that spell. Spells released from the wand are cast with the primary action die of the wizard at his original caster level.   Once expended, the charges are lost unless renewed. Renewal requires a modified casting of this spell, with a casting time of 1 week and no materials or spellburn required; if this modified version succeeds at DC 30 or better, the caster can repeat the process above to restore the castings, but cannot exceed the original number of charges.
34+ The caster succeeds in crafting a simple wand, which is linked to his soul. If the wand is ever destroyed, he immediately takes damage equal to 2 hit points per original caster level. The wand grants a +2 spell check bonus to castings made during a spell duel and incoming spells during a spell duel are cast at -1d. The wand also emits light in a 20’ radius, which can be turned on or off and vary in intensity from candlelight to full daylight, at the caster’s discretion. During the casting time, the caster may attempt a single casting of two other spells he knows. If it succeeds, in addition to the spell duel bonus, the wand’s wielder receives a +1d bonus to spell checks when casting those spells or a +4 bonus if the original caster level is 4 or higher. The wand also grants a +2 bonus to saving throws or a +4 bonus if the original caster level is 4 or higher.   Further, the caster can imbue fixed charges associated with the two spells he casts into the wand. For the first spell, he makes a spell check. If it succeeds, he makes another spell check for the same spell, a number of times up to his caster level. Then he repeats this process for the second spell. For each check that succeeds, he powers the wand with 1 charge of the relevant spell. Afterwards, the caster may burn those charges to cast the spells stored in the wand, making a normal spell check to cast the spell, modified by the +2 or +4 bonus associated with that spell. Spells released from the wand are cast with the primary action die of the wizard at his original caster level.   Once expended, the charges are lost unless renewed. Renewal requires a modified casting of this spell, with a casting time of 1 week and no materials or spellburn required; if this modified version succeeds at DC 30 or better, the caster can repeat the process above to restore the castings, but cannot exceed the original number of charges.   Finally, the caster may embody the wand as a magic weapon with a +1 bonus or a +2 bonus if the original caster level is 4 or higher. The wand crackles with magical energy and strikes for 1d4+2 damage or 1d8+4 subdual damage.

Side/Secondary Effects

Corruption
  Roll 1d8: (1-4) minor; (5-6) major; (7-8) greater.  
Misfire
  N/A

Manifestation

One wand to be crafted by the caster, of any wood, metal, bone, or other material.
Effect Duration
Permanent
Effect Casting Time
1 week/CL
Range
Self
Level
2

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