Vertigo
Base DC: 13
Save: Fort
Base Success: One living target within 50 ft will be stricken with debilitating dizziness and nausea. Unless they successfully save, they will suffer a -2 die steps penalty for the first 1d3 rounds and a -1 die step penalty for an additional 2d3 rounds.
Effect
Focus Die | Bonus Effect |
---|---|
3-4 | The range is increased to the PL x30 ft and the duration dice rolled are increased to d4s. |
5-6 | The number of targets increases to 1d4+1 and duration dice rolled are increased to d6s. |
7 | The disorientation effect is very strong. The penalty is increased to a -3 die steps penalty for the first 1d6 rounds, then a -2 die steps penalty for the next 2d6 rounds, and finally a -1 die step penalty for 3d6 rounds. |
8 | The number of targets increases to 2d4+2 and duration dice rolled are increased to d8s |
9+ | The disorientation effect is life threatening. The penalty is increased to a -4 die steps penalty for the first 1d8 rounds. During this time the targets must make a Fort save (DC 10) each round to avoid suffering 1 point of Sta and Int damage from vomiting and dementia. Then, it lowers to a -2 die steps penalty for the next 1d8 turns, and finally a -1 die step penalty for 1d8 hours. |
Related Discipline
Psychometabolism (Sta)
Level
1
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