Vacuity
Effect
1 | Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + patron taint + misfire; (1-2) corruption; (3) patron taint (or corruption if no patron (4+) misfire. |
2-11 | Lost. Failure. |
12-15 | Failure, but spell is not lost. |
16-17 | The caster creates a force within the target’s lungs that immediately removes all air (or liquid, depending on the target). The target is caught off guard by this and spends the next 1d3+1 rounds grasping for air, unable to take other actions besides movement. Effect lasts 1d5+1 rounds if target failed a Fort saving throw and only half movement. Creatures that do not breath are not impacted by this effect. Air (or liquid) in inanimate objects may be impacted by this spell also (Judge’s discretion). |
18-21 | The caster creates a force within the target’s lungs that immediately removes all air (or liquid). The target is caught off guard by this and spends the next 1d5+1 rounds grasping for air, unable to take other actions. 1d8+1 rounds if target failed the initial Fort saving throw and only half movement. Targets that are impacted by this effect for 5 rounds or more will need to roll under their stamina score at the end of the round. Every failed stamina check causes permanent brain damage (1d3 int) from the lack of oxygen. Creatures that do not breathe are not impacted by this effect. Air (or liquid) in inanimate objects may be impacted by this spell also (Judge’s discretion). |
22-23 | As any above result but targets all creatures/objects in a 20’ radius at any point within range. |
24-26 | The caster attempts to crush the very core of the target’s life force. A single target within range has an ability score damaged (caster’s choice, except for Luck) for 1d6 points, additional 1d6 per point of spellburn used to cast the spell. The spellburn required to cast this spell counts for the first 1d6. Creatures of 3 HD or less receive no save; others receive a Will save (or Fort for physical stats). |
27-31 | As result “24-26”, but the caster also gains half of the ability score damage (rounded down) for a number of turns equal to the number of points of spell burn used to cast the spell. Creatures of 4 HD or less receive no save; others receive a Will save (or Fort for physical stats). |
32-33 | Emanating from a person or point in space within range, the caster creates a gravitational vortex that causes all objects and living creatures within a 40’ radius to be pulled towards its center with great force. Objects and creatures that “fall” toward the selected point take 1d6 “falling” damage for every 10’ that they “fall” to this location, +1d6 damage for each other creature or object with relatively significant mass that is pulled into the vortex. Creatures of 3 HD or less receive no save; others must roll under their strength score to remain in their current location. For every damage die that comes up a 6, the victim breaks a bone. For each broken bone, the character permanently loses 1 point of Strength or Agility. |
34-35 | As result “32-33” but the radius increases to to 50’; the gravitational pull increases the falling damage to 2d6 per 10’ of falling; creatures of 4 HD or less do not perform a roll-under strength save. |
36+ | The caster creates a “black hole”, pulling in everything within a 50’ radius, emanating from a point within the spell's range. There is a 50% chance that everything sucked into the black hole is crushed to an infinitely small point in space or transported via wormhole to an alternate universe. If the caster spell burned 20 points then he gets to choose if everything is crushed or transported via wormhole to an alternate universe, reality, planet, etc. Roll 1d7 to see where the wormhole goes or judge’s choice. (1) Purple Planet; (2) Crawljammer Universe; (3) Crawling Under a Broken Moon Universe; (4) Star Wars Universe; (5) Just outside the main entrance to Rappan Athuk; (6) Island of Kalmatta; (7) Any time and/or place of caster’s choice. |
1 | Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + patron taint + misfire; (1-2) corruption; (3) patron taint (or corruption if no patron (4+) misfire. |
2 - 11 | Lost. Failure. |
12 - 15 | Failure, but spell is not lost. |
16 - 17 | The caster creates a force within the target’s lungs that immediately removes all air (or liquid, depending on the target). The target is caught off guard by this and spends the next 1d3+1 rounds grasping for air, unable to take other actions besides movement. Effect lasts 1d5+1 rounds if target failed a Fort saving throw and only half movement. Creatures that do not breath are not impacted by this effect. Air (or liquid) in inanimate objects may be impacted by this spell also (Judge’s discretion). |
18 - 21 | The caster creates a force within the target’s lungs that immediately removes all air (or liquid). The target is caught off guard by this and spends the next 1d5+1 rounds grasping for air, unable to take other actions. 1d8+1 rounds if target failed the initial Fort saving throw and only half movement. Targets that are impacted by this effect for 5 rounds or more will need to roll under their stamina score at the end of the round. Every failed stamina check causes permanent brain damage (1d3 int) from the lack of oxygen. Creatures that do not breathe are not impacted by this effect. Air (or liquid) in inanimate objects may be impacted by this spell also (Judge’s discretion). |
22 - 23 | As any above result but targets all creatures/objects in a 20’ radius at any point within range. |
24 - 26 | The caster attempts to crush the very core of the target’s life force. A single target within range has an ability score damaged (caster’s choice, except for Luck) for 1d6 points, additional 1d6 per point of spellburn used to cast the spell. The spellburn required to cast this spell counts for the first 1d6. Creatures of 3 HD or less receive no save; others receive a Will save (or Fort for physical stats). |
27 - 31 | As result “24-26”, but the caster also gains half of the ability score damage (rounded down) for a number of turns equal to the number of points of spell burn used to cast the spell. Creatures of 4 HD or less receive no save; others receive a Will save (or Fort for physical stats). |
32 - 33 | Emanating from a person or point in space within range, the caster creates a gravitational vortex that causes all objects and living creatures within a 40’ radius to be pulled towards its center with great force. Objects and creatures that “fall” toward the selected point take 1d6 “falling” damage for every 10’ that they “fall” to this location, +1d6 damage for each other creature or object with relatively significant mass that is pulled into the vortex. Creatures of 3 HD or less receive no save; others must roll under their strength score to remain in their current location. For every damage die that comes up a 6, the victim breaks a bone. For each broken bone, the character permanently loses 1 point of Strength or Agility. |
34 - 35 | As result “32-33” but the radius increases to to 50’; the gravitational pull increases the falling damage to 2d6 per 10’ of falling; creatures of 4 HD or less do not perform a roll-under strength save. |
36+ | The caster creates a “black hole”, pulling in everything within a 50’ radius, emanating from a point within the spell's range. There is a 50% chance that everything sucked into the black hole is crushed to an infinitely small point in space or transported via wormhole to an alternate universe. If the caster spell burned 20 points then he gets to choose if everything is crushed or transported via wormhole to an alternate universe, reality, planet, etc. Roll 1d7 to see where the wormhole goes or judge’s choice. (1) Purple Planet; (2) Crawljammer Universe; (3) Crawling Under a Broken Moon Universe; (4) Star Wars Universe; (5) Just outside the main entrance to Rappan Athuk; (6) Island of Kalmatta; (7) Any time and/or place of caster’s choice. |
Side/Secondary Effects
Corruption
Roll 1d8: (1) The caster ages 1d8 years for every point of spellburn used to cast the spell; (2) The caster has altered how his body reacts to gravity. -5’ MV; (3) A small portion of your internal organs was teleported across the cosmos. -1 to Fort saves; (4-5) Minor corruption; (6-7) Major corruption; (8) Greater corruption.
Misfire
Roll 1d3: (1) The caster inadvertently damages his ear drums. -2 to spell check and defend, both, for 24 hours or until deafness is healed; (2) Caster targets himself. Roll 4d6 to determine spell result; (3) The caster becomes a super magnet for a limited number of objects. 1d4 of the nearest metal objects not already on the caster’s person come flying at him. +6 missile fire attack (damage determined by object (4) Caster catches a glimpse of a realm of existence not meant for mortal eyes. For 1 week caster receives +1d to spell checks but each casting may cause the caster to gain a mental illness (illness determined randomly by judge, Will DC 15).
Manifestation
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