Tiefling
You are the blood of a demon, a devil, some fiend whose power is bestowed only on those who can offer their soul in return. Your bloodline, however, is cursed by the foul taint of this patron, and forevermore you and your descendants owe this patron your loyalty.
Tieflings are humanoids bearing the mark of the infernal. Bearing devilish hooked horns and forked tails, they are otherwise similar to humans in stature, though some even have cloven hooves similar to that of their patron for whom their family owes allegiance. Though generally reddish in hue, their skin tone takes on the traits of their patron as well, and can be varied colors of dark blue, maroon, or even forest green. Their eyes almost always glow with a fiery light.
A tiefling's family owes their power, and their curse, to a pact made long ago with a patron of power. Thus, tieflings have limited use in the magic of their patron. Because society is not kind to these individuals, tieflings have learned to fight and defend themselves, using martial prowess and the power of their lineage.
Hit points: A tiefling gains 1d8 hit points at each level.
Weapon training: A tiefling is trained in the use of the dagger, javelin, longbow, longsword, shortbow, short sword, staff, spear, and two-handed sword. Even though it affects their spellcasting, tieflings wear whatever armor they can afford.
Alignment: Due to the nature of their upbringing, most tieflings tend towards chaotic, though many are neutral. More rarely, a lawful tiefling may be encountered, typically in service of a powerful ruler.
Magic: Tieflings have limited use of the arcane, thanks to their infernal blood. At first level, a tiefling starts with the invoke patron and patron bond spells, and they choose a patron from which their family descends. This patron may determine their appearance, to some extent, as described above.
Tieflings cast spells as wizards do, with the exception of the modifier used, and can suffer the same penalties of corruption and patron taint. Since their power comes from their blood, a spell check is usually 1d20 + Stamina modifier + caster level. They are also capable of performing spellburn, but generally do not risk burning stamina, as that is the source of their power.
Acquiring Spells: When a tiefling can learn a new spell, as determined by Table T-1: Tiefling, it is determined from their patron's spell list using the value from "Max Spell Level." Mercurial magic effects are rolled at this time.
Caster level: As with a wizard, a tiefling's caster level is his level as a tiefling. For example, a 2nd-level tiefling has a caster level of 2.
Supernatural patrons: A tiefling's power comes primarily from the blood of supernatural patrons. Though demonic, they can swear allegiance to any patron. The only spells known at level 1 are invoke patron and patron bond.
Patron's chosen: Whenever the tiefling is damaged by an enemy's attack or spell, he can choose to roll a Luck check out of initiative order. Upon a successful check (at or lower his Luck score), he can choose to regain one spell that was lost for the day.
Infravision: Tieflings can see in the dark up to 60’.
Resistances: Tieflings have limited fire resistance. They ignore the first 5 points of fire damage each round.
Luck: A tiefling chooses to focus his energy on combat or loyalty to his blood. At first level, tieflings may choose to apply their Luck modifier to spell checks on invoke patron or on one specific kind of weapon, similar to a warrior. The modifier remains fixed over time, even if the tiefling's Luck score changes.
Languages: At 1st-level, a tiefling automatically knows Common and Infernal. A tiefling knows one additional language for every point of Int modifier, randomly determined (use the Elf column).
Action dice: A tiefling's action dice can be used for attacks or spell checks at any level. At 5th level, a tiefling can cast two spells in a single round, the first with a d20 spell check and the second with a d14. Alternatively, he could choose to make two attacks, the first with a d20 attack roll and the second with a d14. He can also combine an attack with a spell check.
Career
Career Progression
Level | Attack | Crit Die/ Table | Action Die | Known Spells | Max Spell Level | Ref | Fort | Will |
---|---|---|---|---|---|---|---|---|
1 | +1 | 1d6/II | 1d20 | 2* | 1 | +1 | +1 | +1 |
2 | +1 | 1d8/II | 1d20 | 3 | 1 | +1 | +1 | +1 |
3 | +2 | 1d8/II | 1d20 | 3 | 1 | +1 | +2 | +1 |
4 | +2 | 1d8/III | 1d20 | 3 | 1 | +2 | +2 | +1 |
5 | +3 | 1d10/III | 1d20+1d14 | 4 | 2 | +2 | +3 | +2 |
6 | +3 | 1d10/III | 1d20+1d16 | 4 | 2 | +2 | +4 | +2 |
7 | +4 | 1d12/III | 1d20+1d20 | 4 | 2 | +3 | +4 | +3 |
8 | +5 | 1d12/III | 1d20+1d20 | 5 | 3 | +3 | +5 | +3 |
9 | +6 | 1d14/III | 1d20+1d20 | 5 | 3 | +3 | +5 | +3 |
10 | +7 | 1d16/III | 1d20+1d20+1d14 | 5 | 3 | +4 | +6 | +4 |
Tiefling Titles
Level | Title |
---|---|
1 | Outcast |
2 | Omen |
3 | Curiosity |
4 | Conspirator |
5 | Curse |
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Comments
Author's Notes
https://homebrewery.naturalcrit.com/share/90IFMt1Asa2m