Temporary Creation
The cleric calls upon the power of his deity to draw magical energy from the void and create non-magical (mundane) non-living items for brief moments in time, after which the items vanish into nothingness. There must be a reasonable amount of space for the item to exist (one cannot create a large structure in a dense forest, or a 10’ pole in a 5’ by 5’ by 5’ cell, etc. if there is not enough space, the item cannot be created. Although the items are mundane, the cleric must treat them as holy gifts from his god and physical manifestations of his god’s power. The gods intend for items to be used to directly further their causes (e.g., creating a weapon to smite an unholy creature it is sinful to use a created item in any other way (judge’s discretion, of course). Selling temporarily-created items is also sin, as is creating currency to buy items, bribe officials, etc. Sinful use of created items may incur luck penalties, deity disfavor, or worse.
Items created are classified as small, moderate, or large. Examples follow:
Small Items: dagger, dart, garrote, sling, candle, arrow, sling stone, flask, iron spike, etc.
Medium Items: all one-handed weapons not listed as small item, shield, short bow, torch, lantern, 50’ rope, grappling hook, crowbar, thieves’ tools, small sack, quiver, armor with d8 fumble die, etc.
Large Items: all 2-h weapons not listed as moderate items, 10-foot pole, 10’ chain, large sack, armor with d12 or d16 fumble die, backpack, etc.
In the casting effects below, one medium item “counts as” four small items, and one large item “counts as” two medium items.
Effect
1 - 11 | Failure. |
12 - 13 | The caster invokes the powers of creation to create a small-sized mundane item. This item will cease to exist after one turn. |
14 - 17 | The caster invokes the powers of creation to create up to 2 small-sized mundane items. These items will cease to exist after one turn. |
18 - 19 | The caster invokes the powers of creation to create up to either 1 medium-sized item or 4 small-sized mundane items. These items will cease to exist after one turn. |
20 - 23 | The caster invokes the powers of creation to create up to either 1 large-sized, 2 medium-sized, or 8 small-sized mundane items. Alternatively, he may create 1 medium-sized and 4 small-sized mundane items. These items will cease to exist after one turn. |
24 - 27 | The caster invokes the powers of creation to create an item large enough for up to two people (cart, canoe, tent, etc.) or he may create up to twice the number of items listed for result 20-23. These items will cease to exist after one hour. |
28 - 29 | The caster invokes the powers of creation to create an item large enough for up to four people (wagon, large rowboat, large tent, unfurnished house /structure /shelter, etc.) or he may create up to four times the number of items listed for result 20-23. These items will cease to exist after four hours. |
30 - 31 | The caster invokes the powers of creation to create an item large enough for up to eight people (large wagon, boat, unfurnished house/ structure/ shelter, etc.) or he may create up to eight times the number of items listed for result 20-23. These items will cease to exist after eight hours. |
32+ | The caster invokes the powers of creation to create an item large enough for up to sixteen people (large wagon, boat, unfurnished house/ structure/ shelter, etc.) or he may create up to sixteen times the number of items listed for result 20-23. These items will cease to exist after 1 day. |
Manifestation
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