Synaptic Control
Prions occur naturally throughout the human body, including the central nervous system. The Benighted Pleomorphic Prion from Beyond can alter these prions to make the caster's neurons fire more efficiently. When ability scores increase, derived statistics increase accordingly.
Effect
1 | Lost, failure and patron taint. |
2 - 11 | Lost, failure |
12 - 13 | Failure, but spell is not lost |
14 - 15 | The caster's initiative score increases by 1d3 for 1d6+CL rounds. |
16 - 19 | The caster's Agility and initiative score both increases by 1d3 for 1d4+CL rounds. This additional Agility cannot be spellburned. |
20 - 21 | The caster's Agility, Intelligence, and initiative scores all increase by 1d4 for 1d6+CL rounds. This additional Agility cannot be spellburned. |
22 - 25 | The caster's Agility, Intelligence, and initiative scores all increase by 1d6 for 1d8+CL rounds. This additional Agility cannot be spellburned. |
26 - 29 | The caster's Agility, Intelligence, and initiative scores all increase by 2d4 for 1d10+CL rounds. This additional Agility cannot be spellburned. The caster's movement speed increases by 10' for each point of increase, as well. |
30 - 31 | The caster's Agility, Intelligence, and initiative scores all increase by 2d5 for 1d12+CL rounds. This additional Agility cannot be spellburned. The caster's movement speed increases by 10' for each point of increase. Finally, if this bonus increases the caster's Intelligence beyond 18, the caster can recall his life history in minute detail. |
32 - 33 | As above, but the duration increases to 1d4+CL turns. While the spell persists, the caster's Will save also increases a like amount. |
34+ | As above, but the duration increases to 1d6+CL turns. While the spell persists, the caster's spell checks gain a 1d3 bonus, and the caster gains a 1d3 deed die usable on any missile fire attack. Additionally, if the caster's new Intelligence score would indicate that they learn additional wizard spells, then they learn additionally wizard spells for the duration. If no additional wizard spells are indicated (I.E. the caster already had Intelligence 17 or 18 before casting this spell), the caster still learns one additional spell. These spells are determined randomly as normal and are forgotten once the duration of this spell ends. |
Manifestation
Roll 1d3: (1) the caster is wracked with unnatural spasms and continues to walk with an unsteady gait for the spell's duration; (2) the caster's cranium swells to double its normal size for the duration; (3) the caster's skin and hair turn chalk-white for the duration.
Related Discipline
Arcane (BPPB)
Effect Duration
Varies
Effect Casting Time
1 Round
Range
Self
Level
2
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