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Snafufubar

Chaos and misfortune surrounds the persons and peons of Van den Danderclanden. This bad luck can be focused and taint enemies and, on some occasions, places. Anything that can go wrong, does.   Save: Will

Effect

1 Lost, Failure and Patron Taint
2 - 11 Failure. Lost.
12 - 13 Failure but not lost.
14 - 15 The target becomes very clumsy and will fumble on a 1-3 during the next round.
16 - 19 The target becomes very clumsy and will fumble on a 1-3. Target’s language becomes garbled, he may not issue any instructions or cast a spell and be understood. The target is aware of this, and if he proceeds with spell casting regardless, any failure will be as if the spellcheck was made with a natural 1. The effect lasts for 1d4 rounds.
20 - 21 The target becomes very clumsy and will fumble on a 1-3. Target’s language becomes garbled, he may not issue any instructions or cast a spell and be understood. The target is aware of this, and if he proceeds with spell casting regardless, any failure will be as if the spellcheck was made with a natural 1. The target also suffers a -1d (What die?) to any Luck, and luck based checks. The effect lasts for 1d6 rounds.
22 - 25 Up to 1d3 targets may be affected. The targets become clumsy and will fumble on a 1-3. Target’s language becomes garbled, they may not issue any instructions or cast a spell and be understood. The targets are aware of this, and if they proceeds with spell casting regardless, any failure will be as if the spellcheck was made with a natural 1. The targets also suffer a -1d to any Luck, and luck based checks. The effect lasts for 1d6 turns.
26 - 29 Up to 1d5 targets are affected. The targets become clumsy and will fumble on a 1-3. Target’s language becomes garbled, they may not issue any instructions or cast a spell and be understood. The targets are aware of this, and if they proceeds with spell casting regardless, any failure will be as if the spellcheck was made with a natural 1. The targets also suffer a -1d to any Luck, and luck based checks. The effect lasts for 1d6 turns.
30 - 31 Up to 1d10 opponents are affected. The targets become clumsy and will fumble on a 1-3. Target’s language becomes garbled, they may not issue any instructions or cast a spell and be understood. The targets are aware of this, and if they proceeds with spell casting regardless, any failure will be as if the spellcheck was made with a natural 1. Targets lose 2 luck points and suffer a -1d to any Luck, and luck based checks. They must successfully make a Willpower save against DC 15 to make an attack against an opponent; failure indicates that they have attacked an ally by mistake. The effect lasts for 1d6 turns.
32+ The local area, i.e. local cubic mile, will become a place legendary for its unluck. All who enter immediately lose a luck point and suffer a -1d to any Luck, and luck based checks. Fumbles occur on 1-3 and all fumbles are resolved with +1d. Combat instructions are misheard, missives are confused, maps are mis-drawn, etc. this effect is permanent until magically dispelled.

Manifestation

1d4. 1. Maniacal calliope music begins to play from some unseen source. 2. Action appears to be sped up considerably, although time passes as usual. 3. All affected entities feel slick, as if coated in grease. 4. The world appears to spin wildly!
Related Discipline
Arcane (Van den Danderclanden)
Effect Duration
Varies
Effect Casting Time
1 Round
Range
Varies
Level
2

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