BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Scripted Illusion

The spell caster creates an illusion that will start with or react to somebody’s actions. For example, the illusion might suddenly show a firewall at a certain time of day, or a sleeping dragon that wakes up when somebody walks nearby.   Save: Will save vs. spell check DC to disbelieve

Effect

1 Lost, failure, Roll 1d4 modified by Luck: (1 or less) corruption + misfire; (2-3) corruption; (4+) misfire.
2 - 11 Lost. Failure.
12 - 13 Failure, but spell is not lost.
14 - 19 The illusion follows the planned script. The illusion may affect an area up to a 5’ sq. for 1 turn.
20 - 25 The illusion follows the planned script. The area affected may be up to a 10’ sq. and can last for 1d3 turns.
26 - 31 The illusion follows the planned script, affects an area up to 20’ sq. and lasts for 1 hour. It is particularly realistic and adversaries failing a DC 15 Will check will flee in fear, be charmed, etc. (depending on the actual form/script).
32 - 33 The illusion follows the planned script, affects an area up to 40’ sq. and lasts for 1 week. It is particularly realistic and adversaries failing a DC 20 Will check will flee in fear, be charmed, etc. (depending on the actual form/script).
34+ The scripted illusion can become permanent. It can affect an area up to 100’ sq. It is particularly realistic and adversaries failing a DC 25 Will check will flee in fear, be charmed, etc. (depending on the actual form/script).

Side/Secondary Effects

Corruption

Roll 1d3: (1) caster’s eyes become permanently transparent, and he is blind for 1d5 rounds; (2) caster’s body becomes ethereal for 1d5 hours every day; (3) caster becomes covered in small bumps that resemble small pox or toad skin that the caster can’t see.  

Misfire

Roll 1d3: (1) the illusion appears to work, but only works for the caster; (2) the illusion script is reversed (e.g. the dragon goes to sleep when somebody walks near (3) the illusion becomes a colorful blur starting at the left foot of the caster and follows him for 1d5 hours.
Effect Duration
Varies
Effect Casting Time
1 Action
Range
100’+20’ per CL (once the spell is cast, the caster can move away.)
Level
2

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!