Scripted Illusion
The spell caster creates an illusion that will start with or react to somebody’s actions. For example, the illusion might suddenly show a firewall at a certain time of day, or a sleeping dragon that wakes up when somebody walks nearby.
Save: Will save vs. spell check DC to disbelieve
Effect
1 | Lost, failure, Roll 1d4 modified by Luck: (1 or less) corruption + misfire; (2-3) corruption; (4+) misfire. |
2 - 11 | Lost. Failure. |
12 - 13 | Failure, but spell is not lost. |
14 - 19 | The illusion follows the planned script. The illusion may affect an area up to a 5’ sq. for 1 turn. |
20 - 25 | The illusion follows the planned script. The area affected may be up to a 10’ sq. and can last for 1d3 turns. |
26 - 31 | The illusion follows the planned script, affects an area up to 20’ sq. and lasts for 1 hour. It is particularly realistic and adversaries failing a DC 15 Will check will flee in fear, be charmed, etc. (depending on the actual form/script). |
32 - 33 | The illusion follows the planned script, affects an area up to 40’ sq. and lasts for 1 week. It is particularly realistic and adversaries failing a DC 20 Will check will flee in fear, be charmed, etc. (depending on the actual form/script). |
34+ | The scripted illusion can become permanent. It can affect an area up to 100’ sq. It is particularly realistic and adversaries failing a DC 25 Will check will flee in fear, be charmed, etc. (depending on the actual form/script). |
Side/Secondary Effects
Corruption
Roll 1d3: (1) caster’s eyes become permanently transparent, and he is blind for 1d5 rounds; (2) caster’s body becomes ethereal for 1d5 hours every day; (3) caster becomes covered in small bumps that resemble small pox or toad skin that the caster can’t see.Misfire
Roll 1d3: (1) the illusion appears to work, but only works for the caster; (2) the illusion script is reversed (e.g. the dragon goes to sleep when somebody walks near (3) the illusion becomes a colorful blur starting at the left foot of the caster and follows him for 1d5 hours.
Effect Duration
Varies
Effect Casting Time
1 Action
Range
100’+20’ per CL (once the spell is cast, the caster can move away.)
Level
2
Remove these ads. Join the Worldbuilders Guild
Comments