Sacrifice
This is a special ritual which the cleric performs in a temple or other holy place of their deity. The ritual requires a sacrifice on the part of the individual receiving the benefit, which may be the caster or another person that the caster performs the ritual for, called the benefactor. Each deity has its own preferred sacrifices and areas of influence. The effect of the sacrifice depends on the Idol chosen from the list below, and what Idol the caster can choose depends on what deity the caster worships (Judge’s discretion). The effect is capped by the value of the sacrifice. 1- 500 gp = +1, 501-2,000 gp = +2, 2,001- 5,000 gp = +3, 5,001-10,000 gp = +4, 10,001 gp and greater = +5.
Alternately, the benefactor of the sacrifice may receive a permanent Luck bonus equal to the result. If this latter function is used, the spell may not benefit from Spellburn. Only one blessing may be sacrificed for at a time, and no others may be gained until the blessing is used.
Idols:
The King :: Any damage bonus to a single weapon. Spell check for any spell that commands others or does damage.
The Wave-Rider :: Spell check involving spells to command sea life, horses and weather at sea, skill checks involving travel by sea.
The Soldier :: Attack bonus for any weapon, damage bonus for any weapon.
The Smith :: Any craft skill check, any spell check that involves repairing or creating permanent items.
The Sun :: Any Lay on Hands check, archery attack or damage bonus.
The Trickster :: Any spell check, any single thief skill check, any Will save.
The Huntress :: Any Agility check, any hunting skill check, any Reflex save.
The Wife :: Any Stamina check, any Fortitude save.
The Mother :: Any Spell check involving plants.
The Lover :: Any Personality check.
Thought :: Any skill check (not including thief skills), any skill check involving strategy or tactics.
The Drunk :: Any Spell check involving music or charming, any skill check involving performing.
Effect
1 - 11 | Failure. |
12 - 13 | +1 to a single roll associated with the chosen Idol for 1d3+CL days. |
14 - 17 | +2 (or cap) to a single roll associated with the chosen Idol for 1d4+CL days. |
18 - 19 | +3 (or cap) to a single roll associated with the chosen Idol for 1d5+CL days. |
20 - 23 | +4 (or cap) to a single roll associated with the chosen Idol for 1d6+CL days. |
24 - 27 | +5 (or cap) to a single roll associated with the chosen Idol for 1d7+CL days. |
28 - 29 | +5 (or cap) to two of the rolls associated with the chosen Idol for 1d8+CL days. |
30 - 31 | +5 (or cap) to three of the rolls associated with the chosen Idol for 1d10+CL days. |
32+ | +5 (or cap) to four of the rolls associated with the chosen Idol for 1d12+CL days. |
Manifestation
At the conclusion of the ritual, the person for whom the sacrifice is performed receives a blessing, which is dormant until invoked by the sacrifice benefactor. This invocation may be performed at any time, and does not require an action to accomplish. No magical effects are generated at this time. The effect may not be dispelled, and does not involve any unnatural sides effects such as a magical glow or strange sounds, for the magic has already taken place at the time of the sacrifice.
Related Discipline
Divine
Effect Duration
Varies
Effect Casting Time
1 Hour
Range
Self or Other
Level
1
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