Ranger
You are a tough wilderness warrior, living and lurking at the fringe of civilized areas. Your life is often a lonely one but you can guide adventuring parties across dangerous regions. You are trained to survive in wilderness environments. As a survivalist warrior, you excel at martial combat against your favored enemies (often humanoids, creature and giants) using your proficiency in dual-weapon wielding or your archery talent. Tough and resolved, you are attuned to your surroundings and in the wilderness you have a keen expertise in stealth and survival.
Hit Die: A ranger gains 1d10 hit points at each level.
Alignment: Rangers adhere to different moral codes and are often fighting to protect the Balance of Nature; so they are usually neutral. Chaotic rangers are fearless raiders, Nature defender extremists, obsessive trophy hunters and sometimes human hunters. Lawful rangers act as army scouts, skirmishers, frontiersmen patrolling the marches or bounty hunters tracking down criminals for the rewards offered. Neutral rangers are often lone wanderers following their own way.
Weapon training: Rangers are trained with these weapons: club, crossbow, dagger, dart, handaxe, javelin, longbow, longsword, mace, shortbow, shortsword, sling, spear, staff. Rangers do not use a combination of shield and armor with a total Check Penalty of -6 or higher.
Attack modifier: Rangers do not receive a fixed attack modifier at each level. Instead, they receive a random modifier, known as a deed die. At 1st level, this is a d3. The ranger rolls his deed die on each attack roll and applies it to both his attack roll and his damage roll. This deed die functions like the Warrior’s Mighty Deed of Arms but is limited to either melee or ranged attacks depending on the path chosen by the ranger.
Ranger Path: A ranger must choose one of these two paths:
- Archery Expert: When firing into melee, the ranger may ignore the 50% chance to hit an ally engaged in the melee. In addition, when attacking with a crossbow, longbow or shortbow he can also perform Mighty Deeds of Arms as a warrior.
- Two-weapon Expert: A ranger can fight effectively with 2 equal-sized one-handed weapons as if his Agility was 16. He can also perform Mighty Deeds of Arms as a warrior but only when fighting with two weapons.
Career
Career Progression
Lvl | Attack Die* | Crit Die/ Table | Action Dice | Ref | Fort | Will |
---|---|---|---|---|---|---|
1 | +d3 | d10/II | 1d20 | +1 | +1 | +0 |
2 | +d3 | d12/II | 1d20 | +1 | +1 | +0 |
3 | +d4 | d12/II | 1d20 | +1 | +2 | +1 |
4 | +d4 | d12/II | 1d20 | +2 | +2 | +1 |
5 | +d5 | d14/II | 1d20+1d14 | +2 | +3 | +1 |
6 | +d6 | d14/II | 1d20+1d16 | +2 | +4 | +2 |
7 | +d7 | d14/II | 1d20+1d20 | +3 | +4 | +2 |
8 | +d8 | d16/II | 1d20+1d20 | +3 | +5 | +2 |
9 | +d10 | d16/II | 1d20+1d20 | +3 | +5 | +3 |
10 | +d10+1 | d20/II | 1d20+1d20+1d14 | +4 | +6 | +3 |
Lvl | Lawful | Chaotic | Neutral |
---|---|---|---|
1 | Frontiersman | Hunter | Runner |
2 | Trailblazer | Chaser | Rover |
3 | Vanguard | Trailer | Rambler |
4 | Guide | Tracker | Wanderer |
5 | Warden | Raider | Wayfarer |
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Comments
Author's Notes
Originally from Crawl! Magazine No. 6