Psionic duels
Duels between psions have little physical manifestation as they occur in a shared mindscape created by the duelists for the purpose of cerebral conflict. Only the painful, and sometimes gruesome, effects of losing are generally seen.
One psion cannot force another to enter into a duel but it is considered cowardly to refuse a duel without good reason. Repeatedly refusing to engage in psionic duels may result in a loss of reputation, social penalties, or even the loss of Luck as the gods do not like being deprived of good entertainment.
Since these duels are, in essence, a complex battle of wills, no psionic powers are used. Instead, the psions secretly choose which of their disciplines they will use for attack and defense each round. Then, these are matched up on the table below to determine the final modifiers for each roll.
Psychic Attack / Defense Modifier Table
Once all modifiers are set (i.e. Atk/Def mods, psionic Burn, etc.) the duelists roll dice for both their attack and defense as all duel actions are simultaneous. Below are the frameworks for each attack and defense rolls:
Attack / Defense | Psychometabolism | Clairsentience | Psychokinesis | Telepathy |
---|---|---|---|---|
Psychometabolism | +d4-2 +d4-2 | -2 +1 | +2 0 | +1 -3 |
Clairsentience | +1 -1 | +d4-2 +d4-2 | +2 0 | 0 0 |
Psychokinesis | -1 +2 | -1 +1 | +d4-2 +d4-2 | +2 -1 |
Telepathy | +1 -3 | 0 0 | +2 -3 | +d4-2 +d4-2 |
- Psionic Duel Attack Roll :: Action die + Discipline Attribute mod + Focus die +Atk mod(Table PD-1) = attack total
- Psionic Duel Defense Roll :: Action die + Discipline Attribute mod + Focus die +Def mod(Table PD-1) = defense total
- It must be within the defeated’s scope of abilities
- It cannot force them to violate their alignment
- It cannot force the defeated to take a suicidal action.
- It’s timeframe must not extend passed a number of days equal to the victor’s PL.
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