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Phylactery of the Soul

Following in the Old Master’s path, the caster has succeeded in learning how to place his soul within an amulet or gem (worth no less than 1d8 x 100 gp) while still maintaining control of his mortal body. The caster has no awareness of the phylactery or its surroundings when inhabiting a body. If his mortal form is slain, his awareness returns to the phylactery and he has a variable period of time to inhabit a new body before his soul departs. Any new body must be living and physically touch the phylactery; the victim receives a Will save vs. spell check to resist being forced from its shell.

Effect

1 Lost, failure, and patron taint.
2 - 11 Lost. Failure.
12 - 15 Failure, but spell is not lost.
16 - 17 The caster places his soul within the chosen phylactery. His body can travel no further than 10 miles from the phylactery; any further distance causes the body to die and the soul’s awareness to return to its vessel. Without a body to sustain him, the caster has 1d6+CL hours to inhabit a new body before his soul dissipates into nothingness.
18 - 21 The caster places his soul within the chosen phylactery. His body can travel no further than 50 miles from the phylactery; any further distance causes the body to die and the soul’s awareness to return to its vessel. Without a body to sustain him, the caster has 1d10+CL days to inhabit a new body before his soul dissipates into nothingness.
22 - 23 The caster places his soul within the chosen phylactery. His body can travel no further than 100 miles from the phylactery; any further distance causes the body to die and the soul’s awareness to return to its vessel. Without a body to sustain him, the caster has 1d16+CL days to inhabit a new body before his soul dissipates into nothingness.
24 - 26 The caster places his soul within the chosen phylactery. His body can travel no further than 500 miles from the phylactery; any further distance causes the body to die and the soul’s awareness to return to its vessel. Without a body to sustain him, the caster has 1d20+CL days to inhabit a new body before his soul dissipates into nothingness.
27 - 31 The caster places his soul within the chosen phylactery. His body can travel no further than 1,000 miles from the phylactery; any further distance causes the body to die and the soul’s awareness to return to its vessel. Without a body to sustain him, the caster has 1d6+CL weeks to inhabit a new body before his soul dissipates into nothingness.
32 - 33 The caster places his soul within the chosen phylactery. His body can travel anywhere on this plane, but extraplanar travel (even for an instant) causes his body to die and the soul’s awareness to return to its vessel. Without a body to sustain him, the caster has 1d10+CL weeks to inhabit a new body before his soul dissipates into nothingness.
34 - 35 The caster places his soul within the chosen phylactery. His body can travel anywhere in the multiverse without restrictions. If the caster’s body is slain, he has 1d16 + CL weeks to inhabit a new body before his soul dissipates into nothingness.
36+ The caster places his soul within the chosen phylactery. His body can travel anywhere in the multiverse without danger. If the caster’s body is slain, he has 1d100 + CL years to inhabit a new body before his soul dissipates into nothingness.

Manifestation

Roll 1d3: (1) caster’s body takes on a pallid air and his eyes glaze over as his soul is sent into the phylactery; (2) a crack resounds in the heavens and the air smells of copper and burnt offerings; (3) the caster crumples to his knees, howling in spiritual agony as his soul is torn from his mortal shell.
Related Discipline
Sezrekan Patron
Effect Duration
Variable
Effect Casting Time
1 Day
Range
Self
Level
3

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