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Moon Well

The witch calls upon the liminal magic of moonlight, manifesting a Moon Well in front of her. The silver liquid in this well contains the reection of the full moon, regardless of the time of day or month. Within this refulgent water lies magical acuity. The well lasts for 10 rounds, after which the water dissolves away into the air. The water retains its potency if removed from the well, but will vanish when the well does.

Effect

1 Lost, failure, and patron taint.
2-11 Lost. Failure.
12-13 Failure, but spell is not lost.
14-15 Any creature that spends its turn drinking from this well gains +1d on the dice chain for its next spell cast or its next saving throw against a spell.
16-19 Any creature that spends its turn drinking from this well gains +2d on the dice chain for its next spell cast or its next saving throw against a spell.
20-21 Any creature that spends its turn drinking from this well gains +2d on the dice chain for its next 2 spells cast or next 2 saving throws against a spell (divided as desired).
22-25 Any creature that spends its turn drinking from this well gains +2d on the dice chain for its next 2 spells cast or next 2 saving throws against a spell (divided as desired). Creatures the witch considers hostile or evil are magically prevented from drinking from the well.
26-29 Any creature that spends its turn drinking from this well gains +3d on the dice chain for its next 2 spells cast or next 2 saving throws against a spell (divided as desired). Creatures the witch considers hostile or evil are magically prevented from drinking from the well.
30-33 Any creature that spends its turn drinking from this well gains +3d on the dice chain for its next 3 spells cast or next 3 saving throws against a spell (divided as desired). Creatures the witch considers hostile or evil are magically prevented from drinking from the well.
34+ Any creature friendly to the witch within 15 feet of the well for one turn is bathed in the mystic moonlight from the well, gaining +3d on the dice chain for its next 3 spells cast or next 3 saving throws against a spell (divided as desired). Creatures the witch considers hostile or evil are magically prevented from drinking from the well.

Manifestation

Roll 1d3: (1) The well bubbles out of the ground as if from a subterranean spring; (2) There is a brief eclipse during the casting, and all the world goes dark; when the light returns the well has appeared; (3) The well was always there, ancient as the earth, but has not been noticed until just now.
Effect Duration
10 rounds
Effect Casting Time
1 round
Range
20'
Level
2

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