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Misty Mark

Servants of the Fog Beast call on mists to serve many purposes. Although the uninitiated erroneously believe that fog is meant to hide, or blind, that which lies within, the enlightened know that fog can reveal, as well as obscure. The misty mark is a glowing shell of fog that adheres to the target. At its weakest, the mark makes the target easier to hit. At its strongest, the mark binds, debilitates, damages, and conveys the target’s location to the caster.   A marked target cannot hide using non-magical stealth. If a marked target attempts magical concealment (such as invisibility or darkness) then the target’s spell check must exceed the Misty Mark’s spell check in order for the mark to be concealed. Note that the mark is not dispelled, it is simply hidden along with the target. A target that teleports away brings the mark with her.

Effect

1 Lost, failure, and patron taint.
2-11 Lost. Failure.
12-13 The caster marks a target within 50’, which lasts for 1d3+CL rounds. The target grants a +1d bonus to all incoming melee and ranged attack rolls while marked. The caster gains a +1d bonus on any subsequent spell checks directed at the marked target.
14-17 As result 12-13, but the caster may choose up to three targets.
18-19 The caster marks a target within 100’, which lasts for 1d5+CL rounds. The target grants a +1d bonus to all incoming melee and ranged attack rolls while marked. The caster gains a +1d bonus on any subsequent spell checks directed at the marked target. The target suffers 1d5+CL damage from the initial onset of the mark.
20-23 As result 18-19, but the caster may choose up to four targets.
24-27 The caster marks a target within 150’, which lasts for 1d3+CL turns. The target grants a +1d bonus to all incoming melee and ranged attack rolls while marked. The caster gains a +1d bonus on any sub-sequent spell checks directed at the marked target. The target suffers 2d5+CL damage from the initial onset of the mark, and receives a -1d penalty to all attacks and spell checks it attempts while marked.
28-29 As result 24-27, but the caster may choose up to seven targets.
30-31 The caster marks a target within 200’, which lasts for 1d5 plus CL hours. The target grants a +1d bonus to all incoming melee and ranged attack rolls while marked. The caster gains a +1d bonus on any subsequent spell checks directed at the marked target. The target suffers 3d5+CL damage from the initial onset of the mark, and receives a -1d penalty to all attacks and spell checks it attempts while marked. The caster knows the general direction and distance of the marked target at all times, without having to see it.
32+ The caster marks a target he can see (even through a scrying device), which lasts for 1d3+CL days. If the target is not visible, then the caster must have some element of the target’s body (blood left on a sword, a tooth, a scrap of fur or hair, etc.). The target grants a +1d bonus to all incoming melee and ranged attack rolls while marked. The caster gains a +1d bonus on any subsequent spell checks directed at the marked target. The target suffers 4d5+CL damage from the initial onset of the mark, and receives a -1d penalty to all attacks and spell checks it attempts while marked. The caster knows the general direction and distance of the marked target at all times, without having to see it.

Manifestation

(Roll 1d4): (1) cloudy violet rays emanate from the caster’s fingers and coalesce upon the target; (2) the caster hurls a ball of shimmering mist that spreads over the target upon impact; (3) the caster blows forth a cone of white mist that adheres only to the target; (4) a bright yellow mist rises upward from the target’s feet.
Effect Duration
varies
Effect Casting Time
1 Action
Range
varies
Level
1 (Fog Beast)
Applied Restriction
Save: Will vs. check

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