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Make Potion

The caster creates mystical brews that grant supernormal powers to those who consume them. The result of the spell check determines which kind of potion can be created, as indicated below; each casting allows the caster to choose one potion from the eligible results at his spell check or less. This portion of the spell requires 1d6+1 hours to cast. Once a potion is decided upon, the caster must spend money equal to half the potion’s spell check number (rounded down) × 25 gp to procure the necessary equipment and base ingredients for the potion. In addition, each brew requires a special substance that must be harvested by the caster himself and then brewed, which takes roughly one week after the spell is cast. See below for suggested special ingredients and more details on potion effects. Unlike other spells, the judge, not the caster, makes the spell check roll to determine the caster’s success.

Effect

1 Misfire and corruption!
2 - 11 Lost. Failure.
12 - 15 Failure, but spell is not lost.
16 - 17 Love potion, poison.
18 - 21 Animal control, gaseous form, healing.
22 - 23 Shrinking, growth, levitation, water-breathing.
24 - 26 Polymorph, speed, heroism.
27 - 31 Invisibility, human control, fire resistance.
32 - 33 Un-dead control, extraordinary healing, flying.
34 - 35 Super-heroism, giant strength.
36+ Longevity, invulnerability.

Master Potion List

Potion Minimum DC Special Ingredients Effect
Animal control 18 A hair, scale, and feather from a gigantic specimen of mammal, reptile, and bird For 2d6 rounds, all mundane animals within 30’ obey the imbiber’s commands, as follows: 1 or less HD = automatic; 2-4 HD = DC 16 Will save to resist; 5+ HD = DC 12 Will save to resist.
Extraordinary healing 32 The sweat of an angel or a piece of unicorn horn Imbiber heals 3d6+3 hit points of damage immediately.
Fire resistance 27 A hell-hound’s tooth For 1d4 hours, imbiber resists first 10 points of fire or heat damage taken each round, and receives a +4 bonus to all saves to resist fire or heat-based effects.
Flying 32 A feather from a pegasus or a giant beetle’s wing Imbiber can fly at speed of 60’ for 2d6+2 hours after drinking potion.
Gaseous form 18 Bottled essence of ghost Imbiber transforms into gaseous form for 1d4 turns. While in this form he is immune to mundane physical attacks.
Giant strength 34 A giant’s fingernail Imbiber’s Strength increases such that he has a +8 attack/damage bonus, which lasts 2d6 rounds.
Growth 22 A cyclops’ eyebrow Imbiber grows to double his normal size. His Strength increases by +6 and he gains 2d6 extra hit points. He returns to normal size in 2d6 rounds.
Healing 18 Spores from a giant mushroom Imbiber heals 1d6+1 hit points of damage immediately.
Heroism 24 The spittle of a naga or the hair of a troll For 1d6+1 turns, imbiber gains a +3 bonus to attacks, damage, saves, spell checks, and skill checks.
Human control 27 A serpent-man’s eye or a harpy’s tongue For 2d6 rounds, all humanoids (including demi-humans, giants, and goblinoids) within 30’ obey the imbiber’s commands, as follows: 1 or less HD = automatic; 2-4 HD = DC 16 Will save to resist; 5+ HD = DC 12 Will save to resist.
Invisibility 27 The shadow of a shadow Imbiber turns invisible for 1d4+1 hours. He returns to visibility if he attacks.
Invulnerability 36 A dragon’s scale or a demon’s claw Imbiber gains resistance to all damage of 6 points; i.e., he resists the first 6 points of damage inflicted upon him every round. In addition, he gains an additional 6 points of resistance to fire, electricity, and acid damage; gains a +4 bonus to AC; and gains a +4 bonus to all saving throws. The duration is 1d6 turns.
Levitation 22 Webbing from a flying spider Imbiber can levitate to a height of 10’ for 1d4+1 turns. He can raise or lower himself at will. In addition, he can levitate one object of up to 400 pounds that he touches (such as a chest or another person).
Longevity 36 A piece of treant bark or lich’s hair Imbiber does not “grow young” – his physical form remains unchanged – but he effectively “does not count” the next 20 years of his life for purposes of aging. For example, if he were 60 years old when he drank this potion, he would remain at his same physical state for the next 20 years and only at age 80 would he begin to age again.
Love potion 16 A drop of honey from a killer bee hive The imbiber falls in love with the first creature he sees after drinking this potion.
Poison 16 The poison glands of a giant scorpion or a titanic asp Various potential effects per Appendix P, depending on materials used.
Polymorph 24 A piece of lycanthrope skin The imbiber changes form into another man-sized creature (determined when the potion is crafted), which lasts for 1d4 days.
Shrinking 22 A drop of blood from a pixie Imbiber shrinks to a height of 1’, which lasts for 1d6 turns.
Speed 24 The venom of a giant wasp Imbiber gains an extra action die (same as his lowest current action die) and double movement speed for 1 turn.
Super-heroism 34 A drop of dragon’s blood For 1d6+1 turns, imbiber gains a +6 bonus to attacks, damage, saves, spell checks, and skill checks.
Un-dead control 32 A pinch of mummy dust For 2d6 turns, all un-dead within 30’ obey the imbiber’s commands, as follows: 1 or less HD = automatic; 2-4 HD = DC 16 Will save to resist; 5+ HD = DC 12 Will save to resist.
Water-breathing 22 A deep one’s gill Imbiber can breathe underwater for 2d6 turns.

Side/Secondary Effects

Corruption

Roll 1d4: (1) caster’s flesh takes on a permanent acrid smell; (2) caster’s hand are mottled and stained by strange essences; (3) liquids writhe snake-like within any container handled by the caster; (4) liquids boil away in the caster’s presence.  

Misfire

Roll 1d4: (1) The potion explodes, resulting in 1d10 points of damage (Fort save against a DC equal to the intended potion’s spell check number is allowed for half damage (2) the potion seems fine, but in truth has no magical properties; (3) re-roll a normal result, and potion has the opposite intended effect as deemed appropriate by the judge; (4) re-roll a normal result, and potion functions as intended but for half the usual duration.

Manifestation

Roll 1d4: (1) the liquid glows with scintillating colors; (2) small skull-shaped clouds rise from the brewing potion; (3) the brew churns and twists as if alive; (4) the liquid defies gravity, climbing the walls of its container and dripping up towards the ceiling.
Related Discipline
Arcane
Effect Duration
Permanent
Effect Casting Time
1d6+1 hours, plus material harvesting time and brewing time (minimum one week)
Range
Self
Level
3

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