Goliath
A typical goliath is larger than the largest half-orc. Most stand between 7 and 8 feet tall and weigh between 280 and 340 pounds. Unlike with most other races, there is no appreciable difference in height or weight between male and female goliaths. Goliaths have gray skin, mottled with dark and light patches that goliath shamans say hint at a particular goliath's fate. Lithoderms—coin-sized bone-and-skin growths as hard as pebbles—speckle their arms, shoulders, and torso. Their skulls have a jutting eyebrow ridge, wide jaw, and occasional lithoderms as well. Female goliaths have dark hair on their heads, grown to great length and always kept braided. Male goliaths generally have hair only on their limbs. Goliaths' eyes are a brilliant blue or green, and they often seem to glow a little from underneath their furrowed brows.
Because their skin mottling has cultural significance, goliaths generally dress as lightly as possible, displaying their skin patterns for all to see. For the same reason, few goliaths would willingly get a tattoo—to draw on one's skin is tantamount to trying to rewrite one's fate. Goliaths instead decorate themselves with jewelry, often sporting ear, nose, or brow rings. A goliath's lithoderms are also common places to embed a gem or two, since they have few nerve endings and stand out on the goliath's body already.
Requirements: Goliaths are strong humanoids, if your randomly rolled an occupation that makes you a goliath and your strength is not over 12, roll for a new occupation until you don't get a goliath.
Hit Points: Goliaths gain 1d12 hit points per level.
Weapon Training: Goliaths are trained in the battleaxe, club, dagger, handaxe, javelin, lance, longbow, longsword, mace, polearm, shortbow, short sword, sling, spear, staff, two-handed sword, and the warhammer. Goliaths are proficient with light armor and shields.
Attack Modifier: A Goliath does not receive a fixed attack modifier at each level. Instead, they receive a deed die, just as a warrior.
Mighty Deeds of Arms: Goliaths live for battle, and are very creative when it comes to finding new ways to kill creatures (and each other). Like warriors, they can perform Mighty Deeds of Arms.
Infravision: Goliaths can see in the dark up to 60’.
Alignment: The vast majority of Goliaths are Chaotic, raised in a culture where one’s worth in society is determined by their ability to hold power and use it to command others. Most of the others are more of a neutral
Mountain Movement: Because goliaths practically live on the ledges and cliffs of the most forbidding mountains, they are particularly adept at negotiating mountain hazards. They are not impeded by hilly or mountainous terrain. Goliaths gain a bonus to climb and jump checks in natural terrain, determined by their level. A goliath can engage in accelerated climbing without taking a penalty on the check.
Acclimated: Goliaths are automatically acclimated to life at high altitude. They don't take the penalties for altitude. Unlike other denizens of the mountains, goliaths don't lose their acclimation to high altitude even if they spend a long time at a lower elevation.
Powerful Build: A Golaith's physical build allows them to function as if they were one size category larger. Whenever a Golaith is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks), the Golaith is able to be treated one size larger, should the situation be advantageous to do so.
Goliath Speed: Goliaths can move as fast as a human (30’).
Languages: At 1st level, a Goliath speaks Common. Goliaths know one additional language for every point of Int modifier, as described in Appendix L.
Luck: Goliaths add their Luck modifier to one specific kind of weapon, just like a warrior. This weapon must be chosen at 1st level, and remains fixed even if his Luck modifier changes.
Action Dice: Goliaths receives a second action die at 5th level. Goliaths always use their action dice for attacks.
Naming Traditions: Every goliath has three names: a birth name assigned by the newborn’s mother and father, a nickname assigned by the tribal chief, and a family or clan name. A birth name is up to three syllables long. Clan names are five syllables or more and end in a vowel.
Career
Career Progression
Level | Attack | Crit Die/ Table | Action Die | Ref | Fort | Will | Climb & Jump |
---|---|---|---|---|---|---|---|
1 | +d3 | 1d10/III | 1d20 | +1 | +1 | +1 | +4 |
2 | +d4 | 1d12/III | 1d20 | +1 | +1 | +1 | +6 |
3 | +d5 | 1d14/III | 1d20 | +1 | +2 | +1 | +8 |
4 | +d6 | 1d16/IV | 1d20 | +2 | +2 | +2 | +9 |
5 | +d7 | 1d20/IV | 1d20+1d14 | +2 | +3 | +2 | +10 |
6 | +d8 | 1d24/V | 1d20+1d16 | +2 | +4 | +2 | +12 |
7 | +d10+1 | 1d30/V | 1d20+1d20 | +3 | +4 | +3 | +13 |
8 | +d10+2 | 1d30/V | 1d20+1d20 | +3 | +5 | +3 | +14 |
9 | +d10+3 | 2d20/V | 1d20+1d20 | +3 | +5 | +3 | +14 |
10 | +d10+4 | 2d20/V | 1d20+1d20+1d14 | +4 | +6 | +4 | +14 |
Goliath Titles
Level | Title |
---|---|
1 | Clansman |
2 | Dawncaller |
3 | Skywatcher |
4 | Captain |
5 | Chieftain |
Remove these ads. Join the Worldbuilders Guild
Comments
Author's Notes
HOMEBREW