Fog Step
Learning the secret of the Fog Step is a sign of mist-mastery for all servants to the Fog Beast. While the Fog Beast performs this innately, the Fog Step takes considerable arcane eff ort for others. The spell enables one to trace a path from his current plane, to the pseudo-elemental mist plane, then to somewhere else. The mist plane is used as a bridge, and the effects of “passing through” are unpredictable.
When one fog steps, his body takes additional time to fully cross over from the mist plane. During this time, the body is “mist-linked.” The caster may cast normally, and is affected by magic normally. However, since the caster is only partially physically present, a DC 15 Reflex save must be made for the caster to physically interact with another, or for another to physically interact with the caster (e.g., a melee attack). The caster may add his Fog Step spell check bonus to this save. In addition to the locations corresponding to different results below, the character may be attacked in the mist plane while mist-linked. A mist-linked PC has the same movement rate, but hovers just above the ground rather than touching it directly.
Effect
1 | Lost, failure, and patron taint. |
2-11 | Lost. Failure. |
12-15 | Failure, but spell is not lost. |
16-17 | The caster disappears, reappearing at a location she sees within 100’ in any direction. The caster is mist-linked for one round after the step. |
18-21 | The caster may trade positions with any target she sees within 150’. Willing targets are automatically transported, while unwilling targets must make a Will save versus the spell check. The target is mist- linked for 1 round, and the caster is mist-linked for 1d3 rounds. |
22-23 | The caster is almost in two places at once, as her body rapidly alternates between two locations and the mist plane. She may choose any two places within 200’ of each other, and must either see the locations, or have visited them previously. The effect lasts for 1d3+CL rounds, and she is mist-linked for the duration. Her action dice for a given round may be divided between places, e.g., a level-5 wizard may use her d20 action at location A and her d14 action die at location B. Note that she is susceptible to attack at both locations, as well as the mist plane. |
24-26 | For the next 1d3+CL rounds, the caster is mist-linked. During this time, the caster can move to any place he can see, or can picture in his mind (limited to his current plane). Additionally, he may trade positions with any target he can see within 300’. However, rather than sending the target to only his former position, the caster may send the target to any position he has fog-stepped to during this casting. Willing targets are automatically transported, while unwilling targets must make a Will save versus the spell check. |
27-31 | The caster forms a large conduit to the mist pseudo-plane, large enough to transport local rain clouds or fog, with “local” meaning contained in a 6-mile hex. The caster may fog step to any location he can see, or has visited in the past. He may bring the current cloud cover with him and leave it in the mist plane; he may also bring cloud cover from the mist plane to replace the weather of his destination hex. The type of weather is determined by the caster, but it must consist of clouds (rainy or not) or fog. The effects of the spell last for 1d5+CL hours, and the caster is mist-linked during this time. |
32-33 | The caster forms a temporary sanctuary. She may fog-step herself and up to 2d5+CL allies to a comfortable, livable pocket plane within the pseudo plane of mist. She and her allies may remain for CL days to recuperate, strategize, etc., before traveling to a location known to the caster, on any plane. All travelers are mist-linked for 1 day in their destination. |
34-35 | The caster is almost in three places at once, as her body rapidly alternates between the locations and the mist plane. She may choose any three places known to her, on any plane. The effect lasts for 2d3 plus CL turns, and she is mist-linked for the duration. Her action dice for a given round may be divided between places, e.g., a level-10 wizard may use one d20 action at location A, another at location B, and her d14 action die at location C. Note that she is susceptible to attack at all three locations, as well as the mist plane. |
36+ | The caster forms an elemental tether between the mist plane and her current location. She becomes mist-linked and must concentrate (see pg 106 in the DCC core rulebook) for a number of rounds to summon an elemental of air, water, or mist. One round of uninterrupted concentration results in an 8 HD elemental, with two or three un-interrupted rounds yielding 12 or 16 HD elemental, respectively. See pg 411-412 of the core rulebook for details on elementals; the mist elemental is described in the Fog Beast’s invoke patron results. The caster remains mist-linked for 2d6+CL rounds, and may only summon one elemental during this duration. The elemental will obey mental commands of the caster. |
Manifestation
Roll 1d3: (1) a misty portal appears in front of the caster, which disappears once he steps into it; (2) The caster’s body becomes a humanoid-shaped cloud, that condenses down to a single droplet and disappears; (3) misty vines erupt from the ground, entwining the caster and swelling until he is completely covered. When they dissipate, he is gone.
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