Flaming Hands
The caster produces gouts of fire from his bare hands to burn his enemies.
Save: None
Effect
1 | Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + patron taint + misfire; (1-2) corruption; (3) patron taint (or corruption if no patron (4+) misfire. |
2 - 11 | Lost. Failure. |
12 - 13 | A single blast of fire strikes one target within range for 1d3 points of damage. |
14 - 17 | Spell produces a blast of fire that burns a single target within range for 1d6 points of damage. |
18 - 19 | Spell produces a blast of fire that burns a single target within range for 1d6+CL points of damage. |
20 - 23 | Spell produces a blast of fire that burns up to three targets within range for 1d6+CL points of damage. All targets must be within 10’ of one another. |
24 - 27 | Spell produces a blast of fire that burns up to three targets within range for 2d6+CL points of damage. All targets must be within 10’ of one another. |
28 - 29 | Caster creates a single blast of fire 10’ wide and 30’ long that does damage equal to 3d6+CL to all caught in the blast. |
30 - 31 | Caster creates two blasts of fire 10’ wide and 30’ long. Each can be directed within a 180° arc of his position, doing damage equal to 3d6+CL to all caught in the blast. |
32+ | Caster can blast fire in a 360° arc outward from his body. Within that complete radius he can pick one “wedge” of 0-180° where fire does not blast (i.e., to protect allies in that position). All creatures within the affected arc, out to a range of 40’, are immolated, taking damage equal to 4d10+CL. |
Side/Secondary Effects
Corruption
Roll 1d4: (1) hands permanently blackened; (2) bare touch causes paper to ignite 25% of the time; (3) body hair burned away permanently; (4) caster suffers a permanent -2 penalty on spell checks to cold-based magics.Misfire
Roll 1d4: (1) flame jets from random appendage, spoiling aim; randomly determine where and in what direction the flame gouts; jet causes 1d3 damage to everything within 15’ range in that direction; (2) caster’s hands ignite causing him 1d3 damage (3 1d4 random possessions of the caster catch fire and burn to char; (4) all fire within a 15’ radius of the caster is immediately snuffed out.Manifestation
Roll 1d4: (1) caster’s hands burst into flames; (2) fires spring from the wizard’s fingertips; (3) caster’s hands turn into roiling, smoking flame; (4) skin blackens and peels away to reveal skeletal hands dripping lava.
Related Discipline
Arcane
Effect Duration
Instantaneous
Effect Casting Time
1 Action
Range
15'
Level
1
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