BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Flaming Hands

The caster produces gouts of fire from his bare hands to burn his enemies.   Save: None

Effect

1 Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + patron taint + misfire; (1-2) corruption; (3) patron taint (or corruption if no patron (4+) misfire.
2 - 11 Lost. Failure.
12 - 13 A single blast of fire strikes one target within range for 1d3 points of damage.
14 - 17 Spell produces a blast of fire that burns a single target within range for 1d6 points of damage.
18 - 19 Spell produces a blast of fire that burns a single target within range for 1d6+CL points of damage.
20 - 23 Spell produces a blast of fire that burns up to three targets within range for 1d6+CL points of damage. All targets must be within 10’ of one another.
24 - 27 Spell produces a blast of fire that burns up to three targets within range for 2d6+CL points of damage. All targets must be within 10’ of one another.
28 - 29 Caster creates a single blast of fire 10’ wide and 30’ long that does damage equal to 3d6+CL to all caught in the blast.
30 - 31 Caster creates two blasts of fire 10’ wide and 30’ long. Each can be directed within a 180° arc of his position, doing damage equal to 3d6+CL to all caught in the blast.
32+ Caster can blast fire in a 360° arc outward from his body. Within that complete radius he can pick one “wedge” of 0-180° where fire does not blast (i.e., to protect allies in that position). All creatures within the affected arc, out to a range of 40’, are immolated, taking damage equal to 4d10+CL.

Side/Secondary Effects

Corruption

Roll 1d4: (1) hands permanently blackened; (2) bare touch causes paper to ignite 25% of the time; (3) body hair burned away permanently; (4) caster suffers a permanent -2 penalty on spell checks to cold-based magics.  

Misfire

Roll 1d4: (1) flame jets from random appendage, spoiling aim; randomly determine where and in what direction the flame gouts; jet causes 1d3 damage to everything within 15’ range in that direction; (2) caster’s hands ignite causing him 1d3 damage (3 1d4 random possessions of the caster catch fire and burn to char; (4) all fire within a 15’ radius of the caster is immediately snuffed out.

Manifestation

Roll 1d4: (1) caster’s hands burst into flames; (2) fires spring from the wizard’s fingertips; (3) caster’s hands turn into roiling, smoking flame; (4) skin blackens and peels away to reveal skeletal hands dripping lava.
Related Discipline
Arcane
Effect Duration
Instantaneous
Effect Casting Time
1 Action
Range
15'
Level
1

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!