BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Ether Gate

Spirit Ward is a 5th level priest spell only usable by shamans. All shamans automatically receive this spell and do not have to select it on level-ups.   Shamans hurl the target through Ether Gate. This spell transports one creature, chosen by the caster, to the Ethereal Plane. The creature vanishes for the spell's duration, at which point it returns to the physical world in the exact same spot where it was before. While in the Ethereal Plane, the victim cannot interact with anyone or anything that resides on the Prime Material Plane. There is no saving throw against this spell, though it is subject to magic resistance. Friendly creatures can lower their magic resistance so that the shaman can target them with this spell. In addition, Ether Gate is blocked by spells and abilities that protect against maze effects.

Effect

1-17 Failure
18-19 Target Creature is stuck on the Ethereal Plane for 1 rounds
20-21 Target Creature is stuck on the Ethereal Plane for 2 rounds
22-25 Target Creature is stuck on the Ethereal Plane for 5 rounds
26-27 Target Creature is stuck on the Ethereal Plane for 1 turn
28-29 Target Creature is stuck on the Ethereal Plane for 3 turns
30-35 Target Creature is stuck on the Ethereal Plane for 1 Hour
36-37 Target Creature is stuck on the Ethereal Plane for 1d4+1 Hours
38-39 Target Creature is stuck on the Ethereal Plane for 1 day
40+ Target Creature is stuck on the Ethereal Plane for 1d4+1 days
Effect Casting Time
1 Round
Range
Touch
Level
5

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!