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Entrhall

The witch turns a humanoid into a thrall enslaved to her will. The thrall’s mind is pushed into a deep pocket, fully aware yet incapable of anything other than obedience and observation. The mind being imprisoned, the body weakens and atrophies, making thralls mostly useless for any- thing but simple drudgery. The thralls lose all spark of individuality they had in life, including physical strength.   To cast this spell, the victim must be subdued and restrained by the witch, and the witch must be able to sit in unmoving silence at the head of the victim for the entire spell-casting duration. If the ritual is interrupted, the spell fails. At the end of the ritual, when the spell result is rolled, the witch must pay the indicated price (which does not count as a bonus to the spell) or else the spell fails. The victim must also fail the Will save, or else the spell fails. If the spell fails in these ways, it is lost until the next lunar cycle, and the witch suers patron taint.   Thralls may be used for spellburn, the witch sacricing it to gain its HP as a bonus; this requires the witch spellburn at least one point as well. Thralls are alive, so require food; a witch can maintain them on a starvation diet of 1 ration/week.   Thrall: The witch may give the thrall up to three simple orders (fteen-word sentences, one- syllable words, which may include conditions for when to perform each she may direct these orders mentally, within 100ft. The thrall will obey the orders when the conditions arise, falling useless to the ground otherwise. She also has an indirect awareness of the thrall’s surroundings, and has a 75% chance to notice attacks or threats against it. She may also inhabit the thrall, leaving her own body immobile and using the thrall’s body as her own; any action (spells, attacks, etc.) she takes from the thrall is done at -2d. To spell- burn as a thrall, roll for spellburn with Druna as normal, but instead of losing ability points, tongues of silver re consume the thrall and its HP is added to the spell roll; the thrall is de- stroyed. Every new moon, the victim may re-attempt the Will save to escape from the witch.   Thrall AC 9; HD 1d4; Atk melee (1d4 Act 1d20; Init -2; MV 20’; SV F(-2) R(-2) W(NA AL NA

Effect

1 Lost, failure, and patron taint.
2-11 Lost. Failure.
12-15 Failure, but spell is not lost.
16-17 At the end of 1d10 hours, the witch has enthralled her victim. To overcome the victim, she must sacrice 11 points of abilities (which heal as spellburn) and suer patron taint. If she does not, the spell fails and is lost until the next full moon, and the witch still suers patron taint.
18-21 At the end of 1d10-CL hours, the witch has enthralled her victim. To overcome the victim, she must sacrice 7 points of abilities (which heal as spellburn) and suer patron taint. If she does not, the spell fails and is lost until the next full moon, and the witch still suers patron taint.
22-23 At the end of 1d8-CL hours, the witch has enthralled her victim. To overcome the victim, she must sacrice 7 points of abilities (which heal as spellburn) and suer patron taint. If she does not, the spell fails and is lost until the next full moon, and the witch still suers patron taint.
24-26 At the end of 1d8-CL hours, the witch has enthralled her victim. To overcome the victim, she must sacrice 5 points of abilities (which heal as spellburn). If she does not, the spell fails and is lost until the next full moon, and the witch suers patron taint.
27-31 At the end of 1d6-CL hours, the witch has enthralled her victim. To overcome the victim, she must sacrice 5 points of abilities (which heal as spellburn). If she does not, the spell fails and is lost until the next full moon, and the witch suers patron taint.
32-33 At the end of 1d6-CL hours, the witch has enthralled her victim. To overcome the victim, she must sacrice 3 points of abilities (which heal as spellburn). If she does not, the spell fails and is lost until the next full moon, and the witch suers patron taint.
34-35 At the end of 1d4-CL hours, the witch has enthralled her victim. To overcome the victim, she must sacrice 3 points of abilities (which heal as spellburn). If she does not, the spell fails and is lost until the next full moon, and the witch suers patron taint.
36+ Too late does the witch realize her powerful casting has summoned the true moon of Druna to pass into the mortal world. The witch is suused in moonlight and overows with liminal magic energy. The witch and the victim both suer patron taint, and anyone within 20ft is covered in moonburns (as in Spellburn result 2). To prevent the power from transforming her beyond recognition, the witch is forced to imbed a piece of her own soul into the victim; the witch permanently sacrices 1d3 points of ability (any of the six). The ritual takes 1d14-CL hours. The thrall is now soul-bound to her, and cannot escape. Her soul fractured, the witch partly occupies this body, and partly her own, having complete awareness of both corporeal forms at the same time (or she may chose to focus on one at a time). The second form is independent, and will carry out the witch’s will (her own will) even without the witch directly commanding it. If her own body has atrophied, she may use this body for movement, and can use it for any other action as normal. If the witch’s own body is ever destroyed, her soul transfers to this body. This thrall has the same stat block as a thrall, but without the restrictions of control.

Manifestation

Roll 1d3: (1) silver tendrils of moonlight curl from the witch’s ngers, into the mouth, ears and  nose of the victim, ultimately encircling into the brain; (2) a ghostly image of the victim slowly rises above the victim’s corpse, then is dispersed by the wind; (3) the witch coughs out a pale purple mucous, which she must pour from her hand into the victim’s mouth.

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