Diabolic Dominion
Harnessing the blackest of infernal powers, the wizard subjugates another to their will, forcing them do to their bidding and enslaving their very souls. The caster need not be audible (or even understandable) to their target as they are working their will directly on the spirit of their victim.
Save: Will
Effect
1 | Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + patron taint + misfire; (1-2) corruption; (3) patron taint (or corruption if no patron (4+) misfire. |
2-11 | Lost. Failure. |
12-13 | The caster may issue a single, mundane command that poses no risk of danger to a target within 20'. The command lasts for 1d3 rounds. |
14-15 | The wizard gains control of a victim within 50' and may issue mundane commands to them that pose no risk of danger within 1d4 turns. |
16-19 | The caster may issue commands to a victim within 100'. These commands may carry risk of injury but may not be combative or suicidal in nature. The caster's hold lasts for 1 turn. |
20-21 | The caster may issue commands to a victim within 500'. These commands may carry risk of injury but may not be combative or suicidal in nature. The caster's hold lasts for CL turns. |
22-25 | The wizard may issue orders to any target within line of sight. These commands may pose risk or even send the victim into combat; however, blatantly suicidal orders or physical injury allow the victim an additional saving throw. The dominion lasts for 2d3 rounds. |
26-29 | The caster's mind may dominate and control any familiar target within 1 mile. The target must be known to the wizard so as to be able to be reachable. The commands may pose risk or even send the victim into combat; however, blatantly suicidal orders or physical injury allow the victim an additional saving throw. The caster's control lasts for 1d5+CL rounds. |
30-31 | The caster's mind may dominate and control any known target within 10 miles. The wizard must be at least passingly familiar with the subject so as to be able to reach their mind. The caster's commands may pose risk or even send the victim into combat; however, blatantly suicidal orders or the suffering of physical injury allow the victim an additional saving throw. The caster's control lasts for 1d3+CL turns. |
32-33 | The wizard overwhelms the will of any single known target within 25 miles. The wizard must be at least passingly familiar with the subject so as to be able to reach their mind. The caster's commands may pose risk or even send the victim into combat; however, blatantly suicidal orders or the suffering of physical injury allow the victim an additional saving throw. The caster's control lasts for 1d3+CL hours. |
34+ | The wizard's will subsumes the soul of any single person known to them, permanently reducing their Personality by 1 and wresting complete control of their actions for a number of days equal to 1d3+CL. The victim receives a new Will save each morning. |
Side/Secondary Effects
Corruption
Roll 1d4:- caster's force of will weakens, causing him to permanently lose 1 point of Personality;
- caster loses the ability to maintain an inner monologue and must make a DC 13 Will save once per day or voice their entire stream of consciousness;
- caster's eyes turn yellow dominated by an orange spiral;
- caster becomes prone to fits of rage when his orders are not obeyed. DC 10 Will save or immediately attack those refusing to do his bidding.
Misfire
Roll 1d4:- the wizard stupefies themself, becoming slavishly obedient to all but suicidal commands for 1d20-CL minutes;
- the minds of the wizard and his target switch bodies for 1d5 rounds;
- the victim gains a +1 bonus towards Will saves for 1d3 hours;
- the wizard suffers a -1d check to all spellcasting for the next 1d3 rounds while they clear their head.
Manifestation
Roll 1d5:
- caster's eyes begin to hypnotically swirl and spiral;
- a ghostly image of the caster's face appears in the air above his victim, issuing orders;
- caster's commands can be heard as if whispered directly into the victim's ears;
- the commands of the caster manifest as flaming letters that streak through the air and into the mouth of the target;
- an invisible imp leaps onto the back of the victim, reaching into their necks and pulling the strings of their soul like an unseen puppet master.
Effect Duration
Varies
Effect Casting Time
1 action
Range
Varies
Level
2
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