Deceptive Dissolution
A favorite among spell duelists, deceptive dissolution uses the strength of an attacker's spell – and their faith in its power – against them. The caster is, by all visible accounts, slain by the incoming spell, while he instead is teleported to safety and his body is replaced with a magical simulacrum. This spell is strictly a counterspell and has no affect without incoming magical energies to aid in its casting.
Save: None
Effect
1 | Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + patron taint + misfire; (1-2) corruption; (3) patron taint (or corruption if no patron (4+) misfire. |
2-11 | Lost. Failure. |
12-15 | Failure, but spell is not lost. |
16-17 | The spell counters a single 1st-level spell, teleporting the caster to a random safe location within 20'. |
18-21 | The spell is capable of countering two 1st-level strength spells, teleporting the caster to a random safe location within 40'. |
22-23 | The spell counters a single spell of up to 2nd level, while allowing the caster to teleport to a chosen location within 20'. |
24-26 | The spell is capable of countering two spells of up to 2nd level each, while allowing the caster to teleport to a chosen location within 40'. |
27-31 | The spell counters a single 3rd-level spell, while allowing the caster to teleport to a chosen location within 50'. |
32-33 | The spell is capable of countering two spells, each of up to 3rd level in strength, while allowing the caster to teleport to a chosen location within 100'. |
34-35 | The spell is capable of countering any number of spells, 3rd level or weaker, so long as their combined power does not exceed CL. The caster may teleport to a chosenlocation within 500'. |
36+ | The spell is capable of countering any number of spells, but at great cost. For every combined incoming spell level greater than the caster’s level, the caster permanently loses 1 point from each of his physical attributes (a 4th-level wizard facing incoming spells totaling 6 levels will lose a total of 2 points each of Strength, Agility, and Stamina). The caster may teleport anywhere known within 5 miles. |
Side/Secondary Effects
Corruption
Roll 1d8: (1-4) minor; (5-6) major; (7-8) greater.Misfire
Roll 1d4 modified by Luck: (0 or less) the spell check of the incoming offensive spell is increased by 2d5- the spell check of the incoming offensive spell is increased by 2d4
- the spell check of the incoming offensive spell is increased by 2d3
- the spell check of the incoming offensive spell is increased by 1d5
- the spell check of the incoming offensive spell is increased by +2.
Manifestation
The wizard’s resulting form varies; roll 1d5 with each casting:
- a scorched and bloody-looking stain made up of raspberry jam and powdered sugar;
- a perfectly formed dummy filled with sawdust;
- perfectly formed dummy filled with tiny live animals (birds, mice, beetles, etc., at the judge's discretion
- a small pile of smoldering ash made up of campfire remains;
- a fleshless skeleton made of plaster.
Effect Duration
Instantaneous
Effect Casting Time
1 action
Range
Varies
Level
3
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