Cure Paralysis
The cleric frees a creature from paralysis. More powerful castings also cure petrifaction and other motion limiting effects.
Effect
1 - 13 | Failure. |
14 - 15 | One creature touched is immediately cured of paralysis. If the paralysis was due to mundane reasons (e.g., a severed spinal cord) or a magical effect of limited duration (e.g., a paralysis spell that is not permanent), the cure is permanent and ongoing. If the paralysis was due to a magical effect that is permanent, the paralysis is healed for one day but returns at the onset of the next day. |
16 - 19 | One creature touched is immediately and permanently cured of paralysis. |
20 - 21 | One creature touched is immediately and permanently cured of paralysis, as well as any other condition that limits motion. For example, a creature turned to stone is returned to its natural state. The spell also cures transformations to ice or other substances. |
22 - 25 | Up to two creatures touched are immediately and permanently cured of paralysis, as well as any other condition that limits motion. For example, a creature turned to stone is returned to its natural state. The spell also cures transformations to ice or other substances. |
26 - 29 | Up to two creatures within 30’ of the cleric are immediately and permanently cured of paralysis, as well as any other condition that limits motion. For example, a creature turned to stone is returned to its natural state. The spell also cures transformations to ice or other substances. |
30 - 31 | All creatures within 30’ of the cleric are immediately and permanently cured of paralysis, as well as any other condition that limits motion. For example, a creature turned to stone is returned to its natural state. The spell also cures transformations to ice or other substances. |
32 - 33 | All creatures within 60’ of the cleric are immediately and permanently cured of paralysis, as well as any other condition that limits motion. For example, a creature turned to stone is returned to its natural state. The spell also cures transformations to ice or other substances. |
34+ | All creatures within 120’ of the cleric are immediately and permanently cured of paralysis, as well as any other condition that limits motion. For example, a creature turned to stone is returned to its natural state. The spell also cures transformations to ice or other substances. |
Manifestation
Roll 1d3: (1) target fades to invisibility then returns to normal state; (2) a host of fairy carpenters rise from the ground to hammer the target back into normal condition; (3) a glittering golden curtain falls before the target; when it is lifted the target is returned to normal state.
Related Discipline
Divine
Effect Duration
One day or permanent
Effect Casting Time
1 Round
Range
Touch or more
Level
2
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