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Crystalline Horror

The Benighted Pleomorphic Prion from Beyond has many servitor demons that perform its bidding. By aligning oneself with the proper dimensional resonance, the caster can briefly assume the shape of one of these fell creatures, making him more powerful in melee combat. Any creatures slain by the caster while this spell is active become reservoirs of environment prion proteins, potentially spreading further infection to be adjudicated by the judge. The caster loses access to their equipment for the spell's duration, but gains the abilities listed below.

Effect

1 Lost, failure, and patron taint
2 - 11 Lost, failure
12 - 15 Failure, but spell is not lost
16 - 17 The caster gains +2 AC, +2 to attacks, and a tendril attack dealing 1d8 damage
18 - 21 The caster gains +3 AC, +3 to attacks, +1 to Fort saves, and a tendril attack dealing 1d8+1 damage
22 - 23 The caster gains +4 AC, +4 to attacks, +2 to Fort saves, and a tendril attack dealing 1d8+2 damage. The caster additionally gains a fly and swim speed of 40' each.
24 - 26 The caster gains +4 AC, +4 to attacks, +2 to Fort saves, and a tendril attack dealing 1d8+3 damage. The caster additionally gains a fly and swim speed of 40' each. the caster gains a second 1d20 action die that can only be used for attacks.
27 - 31 The caster gains +6 AC, +6 to attacks, +4 to Fort saves, and a tendril attack dealing 1d8+4 damage. The caster additionally gains a fly and swim speed of 40' each. the caster gains a second 1d20 action die that can only be used for attacks.
32 - 33 The caster gains +7 AC, +7 to attacks, +5 to Fort saves, and a tendril attack dealing 1d10+5 damage. The caster additionally gains a fly and swim speed of 40' each. the caster gains a second 1d20 action die that can only be used for attacks.
34 - 35 The caster gains +8 AC, +8 to attacks, +6 to Fort saves, and a tendril attack dealing 1d12+6 damage. The caster additionally gains a fly and swim speed of 40' each. the caster gains a second 1d20 action die that can only be used for attacks.
36+ The caster gains +8 AC, +8 to attacks, +6 to Fort saves, + 2 to Will saves, and a tendril attack dealing 1d14+6 damage. The caster additionally gains a fly and swim speed of 40' each. the caster gains a second 1d20 action die that can only be used for attacks. Any target wounded by the tendril attack must make a DC 15 Fort save or contract a terrible supernatural disease. The target is wracked with pain, taking a -2d penalty to all actions for a number of rounds equal to their current Fort save modifier (to a minimum of 1 round). The target feels the corruption spreading during this time, and is aware that something horrible is spreading inside. Any creature that bites the infected during this time must make the same DC 15 Fort save or be afflicted by this same disease. At the end of this time, the target's body erupts, turning inside-out and disgorging a single amino acolyte from the remains of its musculature and skin, leaving only a mass of split bones of offal behind (all of which are infected).   This amino acolyte will respond to the caster's mental commands until the crystalline horror spell ends, at which time it will continue its own agenda, although it will not attack the caster unless the caster attacks it first. The progression into an amino acolyte can be prevented by curing the disease through magical means before it turns into an amino acolyte. The remains of infected targets continue to carry the infected unless disinfected by magical means; anything eating the corpses of victims must make the same DC 15 Fort save or be infected with the same disease, potentially also spawning amino acolytes when they die.

Manifestation

Roll 1d3: (1) crystalline chemical structures rapidly jut out from the caster's body and engulf him and his equipment; (2) the caster splits open like an overripe fruit, an intricate latticework of crystalline tendrils extruding outwards and enveloping them; (3) the caster shatters, and the chaotic jumble of organic chemicals rearrange to form the crystalline horror.
Related Discipline
Arcane (BPPB)
Effect Duration
1d7+CL rounds
Effect Casting Time
1 Round
Range
Self
Level
3

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