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Bolt from the Blue

The cleric calls down divine vengeance upon those who stand in the way of his deity’s agenda, causing physical and mental anguish, loss of ability scores, and other debilitating results.

Effect

1 - 15 Failure.
16 - 17 A single bolt streaks down to strike one target of the cleric’s choice within range. The bolt does 1d6 points of damage and the victim must make a successful Fort save or temporarily lose a single point from one of its abilities (determined by the judge or at random).
18 - 21 A single bolt streaks down to strike one target of the cleric’s choice within the spell’s range. The bolt does 1d8 points of damage and the target must make a successful Fort save the following round in order to perform any action.
22 - 23 The cleric can unleash a number of bolts equal to his CL, which must be aimed at a single target within the spell’s range. Each bolt does 1d10 points of damage and requires the victim to make a successful Fort save. Failure indicates the target is paralyzed for 1d4 rounds and temporarily loses a single point from one of its ability scores (determined by the judge or at random). Paralysis and ability score loss from multiple failed saves do stack.
24 - 26 The cleric can unleash a number of bolts equal to his CL, which can be aimed at multiple targets within the spell’s range. These bolts cause 1d12 damage, and cause each target to temporarily lose 1d2+1 points from a single ability score (determined by the judge or at random). In addition, each target must make a Will save or go insane for 1d4 rounds. The judge should check each round to determine the actions of the afflicted while the insanity lasts. Each round there is a 50% chance they do nothing other than tear at their hair, babble incoherently, and froth at the mouth; a 25% chance they attack a nearby creature at random; and a 25% chance they perform a normal action.
27 - 31 The cleric can unleash a number of bolts equal to twice his CL, which can be aimed at multiple targets within the spell’s range. These bolts cause 1d14 damage and cause each target to temporarily lose 1d3 points from a single ability score (determined by the judge or at random). In addition, each target must make a Fort save or be crippled for 1d4 rounds. During this time, their movement rate is reduced to 5’ and they suffer a -4 penalty to all attacks, damage, saving throws, and spell checks.
32 - 33 The cleric can unleash a number of bolts equal to twice his CL, which can be aimed at multiple targets within the spell’s range. These bolts cause 1d16 damage and cause each target to temporarily lose 1d4 points from a single ability score (determined by the judge or at random). In addition, each target must make a Will save or be cursed (as the cleric spell). Another spell check is made to determine the potency of the curse using all the same modifiers as the cleric’s initial spell check for bolt from the blue, and the final result is compared to the curse spell table (see p. 273).
34 - 35 The cleric can unleash a number of bolts equal to twice his CL, which can be aimed at multiple targets within the spell’s range. These bolts cause 1d20 damage and cause each target to temporarily lose 1d5+1 points from a single ability score (determined by the judge or at random). In addition, each target must make a Will save or permanently lose one point from that ability.
36+ The cleric can unleash a number of bolts equal to twice his CL, which can be aimed at multiple targets within the spell’s range. These bolts cause 1d30 damage and cause each target to permanently lose 1d3 points from a single ability score (determined by the judge or at random). In addition, each target is branded with a symbol of the deity’s displeasure. Such marked individuals are treated as enemies of the cleric’s faith and attacked on sight by his followers. In addition, all spell checks against those targets by clerics of the offended deity enjoy a +10 bonus. Only miraculous magics by another powerful cleric or a sincere quest on behalf of the offended deity’s church can remove this mark once it has been bestowed on a subject.

Manifestation

A bolt of divine fire streaks down upon the enemies of the cleric’s faith.
Related Discipline
Divine
Effect Duration
1 Round
Effect Casting Time
1 Action
Range
100'
Level
3

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