Barbarian
A barbarian is someone who is perceived to be either uncivilized or primitive. In truth, these individuals hold themselves to a high code of honor. They prefer to live off the land and see civilization as an affront to nature. Barbarians live in tight knit clans that migrate around the plains, hills and mountains of the world keeping distant from cities and towns. They are terrific hunters, able to reach deep within themselves to bring forth a fury to over come foes much greater then themselves. Its this fury, this rage that the civilized world uses to label the clans as savages and not fit to be in cities.
Hit Points:
Weapon Training:
Attack Modifier: Unlike other classes, barbarians do not receive a fixed attack modifier at each level. Instead, they receive a randomized modifier known as a deed die. At 1st level, this is a d3. The barbarian rolls this die on each attack roll and applies it to both their attack roll and their damage roll. On one attack, the die may give them a +1 to their attack roll and damage roll. When the barbarian has multiple attacks at higher levels, the same deed die applies to all attacks in the same combat round. Because of their other abilities, the deed die of the barbarian advances more slowly than that of a warrior or dwarf.
Rage Die: A barbarian can willingly enter and exit a rage for a length of time up to 1 turn (60 rounds) per level. This rage does not need to be a consecutive turn. The first time a barbarian enters rage for the day, they roll their Rage Die, the result is added to their Strength, Agility, and Stamina for the duration of the rage and any other times that day the barbarian enters rage. This will result in extra hit points, armor class and damage while in rage. Once a barbarian comes out of rage, they must wait 1 turn before they can enter another rage if they have not spent all their rage for the day.
Mighty Deed of Arms: Barbarians are capable of performing mighty deeds of arms, as per the warrior class.
Initiative: Barbarians add their level and Luck modifier to their initiative rolls.
Action Die: A barbarian always uses their action dice for attacks. At 6th level, the barbarian gains a second attack each round with his second action die.
Career
Career Progression
Lvl | Attack/Deed Die* | Crit Die/ Table | Threat Range | Action Die | Ref | Fort | Will | Rage Die |
---|---|---|---|---|---|---|---|---|
1 | +d3 | 1d12/III | 19-20 | 1d20 | +1 | +1 | +0 | 1d4 |
2 | +d3 | 1d14/III | 19-20 | 1d20 | +1 | +1 | +1 | 1d4 |
3 | +d4 | 1d16/IV | 19-20 | 1d20 | +2 | +2 | +1 | 1d5 |
4 | +d4 | 1d20/IV | 19-20 | 1d20 | +2 | +2 | +2 | 1d5 |
5 | +d6 | 1d24/V | 18-20 | 1d20 | +3 | +3 | +2 | 1d6 |
6 | +d6 | 1d30/V | 18-20 | 1d20+1d16 | +3 | +3 | +3 | 1d7 |
7 | +d7 | 1d30/V | 18-20 | 1d20+1d20 | +4 | +4 | +3 | 1d7 |
8 | +d7 | 2d20/V | 18-20 | 1d20+1d20 | +4 | +4 | +4 | 1d7 |
9 | +d8 | 2d20/V | 17-20 | 1d24+1d20 | +5 | +5 | +4 | 1d8 |
10 | +d8 | 2d20/V | 17-20 | 1d24+1d20+1d14 | +5 | +5 | +5 | 1d8 |
Lvl | Lawful | Chaotic |
1 | Wanderer | Traitor |
2 | Adventurer | Renegade |
3 | Champion | Reaver |
4 | Heathen Slayer | Heathen |
5 | Liberator | Usurper |
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Comments
Author's Notes
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