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Banish

The cleric banishes a creature from his presence and potentially forces it back from whence it came. This spell is usually employed to force a supernatural creature back to its native plane, though it can also be used to send mundane creatures back to their lairs.   The cleric specifies a single target. This can be a creature within line of sight or a creature that is not present, provided the cleric possesses a physical memento (lock of hair, fingernail, favored weapon, drop of blood, etc.). The cleric then casts the spell, and the target is affected as described below.   Save: Will vs. spell check DC

Effect

1 - 13 Failure.
14 - 15 For the next turn, the target must make a Will save to approach within 30’ of the cleric. If failed, it cannot approach any closer than 30’ nor can it hurl missile weapons, speak in the cleric’s direction, or otherwise take action against him. If forced within 30’, the target takes 1d4+CL divine damage each round, although this damage cannot kill the creature. If reduced to 0 hit points, the target collapses, unconscious, and heals normally when removed from the cleric’s presence. If the spell is cast while the target is already within 30’, it immediately takes damage and is forced back 30’ per round until it is at the outer perimeter of the spell’s area of effect.
16 - 19 For the next 1d6 turns, the target must make a Will save to approach within 60’ of the cleric. If failed, it cannot approach any closer than 60’ nor can it hurl missile weapons, speak in the cleric’s direction, or otherwise take action against him. If forced within 60’, it takes 1d8+CL arcane damage each round. This damage can kill the creature if it is reduced to 0 hit points. If the spell is cast while the target is already within 60’, it immediately takes damage and is forced back 30’ per round until it is at the outer perimeter of the spell’s area of effect.
20 - 21 If the target is within 90’ of the cleric, it must make a Will save or be forced back to its place of origin. Supernatural creatures, including demons, devils, elementals, and other denizens of foreign planes, are forced back to their native planes. Summoned creatures (as through an animal summoning or monster summoning spell) are sent back from whence they came. Mundane creatures are simply forced to the outer edge of the 90’ range for the next 2d6+CL hours. Such targets cannot approach any closer than 90’ nor can they hurl missile weapons, speak in the cleric’s direction, or otherwise take action against him. If forced within 90’, a mundane target takes 1d12+CL arcane damage each round. This damage can kill the creature if it is reduced to 0 hit points.
22 - 25 If the target is within 120’ of the cleric, it must make a Will save or be forced back to its place of origin. Supernatural creatures, including demons, devils, elementals, and other denizens of foreign planes, are forced back to their native planes. Summoned creatures (as through an animal summoning or monster summoning spell) are sent back from whence they came. Mundane creatures are simply forced to the outer edge of the 120’ range for the next 1d6+CL days. The creature receives a new save at the beginning of each new day. Such targets cannot approach any closer than 120’ nor can they hurl missile weapons, speak in the cleric’s direction, or otherwise take action against him. If forced within 120’, a mundane target takes 1d12+CL arcane damage each round. This damage can kill the creature if it is reduced to 0 hit points.
26 - 29 Up to two targets within 120’ must make a Will save or be forced back to their places of origin. Supernatural creatures, including demons, devils, elementals, and other denizens of foreign planes, are forced back to their native planes. Summoned creatures (as through an animal summoning or monster summoning spell) are sent back from whence they came. Mundane creatures are simply forced to the outer edge of the 120’ range for the next 1d6+CL days. Such targets cannot approach any closer than 120’ nor can they hurl missile weapons, speak in the cleric’s direction, or otherwise take action against him. If forced within 120’, a mundane target takes 1d12+CL arcane damage each round. This damage can kill the creature if it is reduced to 0 hit points.
30 - 31 Up to five targets within 120’ must make a Will save or be forced back to their places of origin. Supernatural creatures, including demons, devils, elementals, and other denizens of foreign planes, are forced back to their native planes. Summoned creatures (as through an animal summoning or monster summoning spell) are sent back from whence they came. Mundane creatures are simply forced to the outer edge of the 120’ range for the next 1d6+CL days. Such targets cannot approach any closer than 120’ nor can they hurl missile weapons, speak in the cleric’s direction, or otherwise take action against him. If forced within 120’, a mundane target takes 1d12+CL arcane damage each round. This damage can kill the creature if it is reduced to 0 hit points.
32 - 33 Up to ten targets within 120’ must make a Will save or be forced back to their places of origin. Supernatural creatures, including demons, devils, elementals, and other denizens of foreign planes, are forced back to their native planes. Summoned creatures (as through an animal summoning or monster summoning spell) are sent back from whence they came. Mundane creatures are simply forced to the outer edge of the 120’ range for the next 1d6+CL days. Such targets cannot approach any closer than 120’ nor can they hurl missile weapons, speak in the cleric’s direction, or otherwise take action against him. If forced within 120’, a mundane target takes 1d12+CL arcane damage each round. This damage can kill the creature if it is reduced to 0 hit points.
34+ The cleric can specify any number of targets within 120’. All targets must make a Will save or be forced back to their places of origin. Supernatural creatures, including demons, devils, elementals, and other denizens of foreign planes, are forced back to their native planes. Summoned creatures (as through an animal summoning or monster summoning spell) are sent back from whence they came. Mundane creatures are simply forced to the outer edge of the 120’ range for the next 1d6+CL days. Such targets cannot approach any closer than 120’ nor can they hurl missile weapons, speak in the cleric’s direction, or otherwise take action against him. If forced within 120’, a mundane target takes 1d12+CL arcane damage each round. This damage can kill the creature if it is reduced to 0 hit points.

Manifestation

Roll 1d4: (1) silvery ethereal chains wrap themselves around the target and constrict it; (2) a dense mist settles on the target; (3) a clawed hand reaches down from the heavens to pluck the target back from whence it came; (4) the target simply blinks out of existence.
Related Discipline
Divine
Effect Duration
Varies
Effect Casting Time
1 Round
Range
30' or more
Level
2

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