The demon prince of storms and waste, Azi Dahaka is anything but subtle. He is the blasting sandstorm, the deadly asp, and the desiccated corpse in scorching sun. He appears as an infernal hydra and expects his followers to bring ruin wherever they go. Eventually the world shall be a desert over which he will rule. His ceremony must be conducted in a desert at high noon where the caster has imbibed no liquid for one day and one night before. He demands much of his followers, causing them to be dehydrated and experience heat-induced visions where he gives them minor quests related to spreading chaos.
Invoke Patron check results:
12 - 13 |
Azi Dahaka sends a bolt of static lightning toward one of the caster’s enemies, causing 2d6 damage
(DC 15 Fort save for half). The caster can designate any target within 100’. |
14 - 17 |
A cyclone erupts around the caster’s enemies. The caster and his allies are unaffected, but all other
creatures within a 30’ radius of the caster suffer 1d8 points of abrasion damage per round. Additionally,
each round, all enemies within the cyclone must make a Reflex save or be knocked prone
by the storming winds. The cyclone continues for 1d4+CL rounds. |
18 - 19 |
A sandstorm fills the air with blinding dust. However, the caster and his allies can still see normally.
Enemies within a 60’ radius are blinded as long as the caster continues to concentrate, for up to 1
minute. |
20 - 23 |
A diminutive asp slithers forth from the caster’s sleeve to coil around his hand. The asp will bite
any enemy the caster touches until it vanishes in 1 minute. The caster must make a melee attack
roll, but the asp grants a +4 bonus. The attack roll can involve a normal melee attack; i.e., the caster
could stab with a dagger, and the asp would also make its bite attempt. Any enemy struck by the
caster’s melee attacks while the asp is present suffers from a terrible poison. The bite automatically
does 1 point of damage the first round, then the poison sets in, automatically causing 2 points on
the second round. On each subsequent round the target must make a DC20 Fort save or the damage
doubles: potentially 4 points on the third round, then 8 points, then 16 points, and so on. The
damage continues doubling until the target makes a Fort save. |
24 - 27 |
Azi Dahaka sends a tangled mass of slithering snakes. The hissing swarm arrives in 1d3 rounds.
The swarm occupies a space of 30’ x 30’ and attacks all enemies within that space. The individual
snakes disperse after 1 minute. Snake swarm: Init +0; Atk bite +2 melee against all in 30’ x 30’ space
(dmg 1d6 plus DC 20 Fort save or additional 1d6 points of poison damage AC 12; HP 60; MV 30’;
Act 1d20 (attack all enemies in space SV Fort +2, Ref +2, Will +0; AL C. |
28 - 29 |
Azi Dahaka sends a brawny three-headed snake to aid his follower. It arrives in 1d3 rounds. The 20’
long creature obeys the caster’s commands for 1 minute, then slithers away. Three-headed snake:
Init +6; Atk bite +12 melee (dmg 2d8 plus DC 24 Fort save or additional 3d6 points of poison damage
AC 16; HP 24; MV 30’; Act 3d20; SV Fort +2, Ref +4, Will +0; AL C. |
30 - 31 |
A spectral hydra shimmers into existence like a mirage above the sands. Its seven heads bite and
breathe flame on the caster’s enemies before vanishing on the following round. The caster may immediately
direct seven attacks to any targets within 60’ of himself. Each attack is either a bite (+10
attack, 4d6 damage) or a fiery breath weapon (+15 attack, 2d6 damage plus DC 20 Ref save or target
catches fire, suffering additional 2d6 damage each round until the target makes a DC 20 Ref save). |
32+ |
Azi Dahaka sends a spectral hydra, as above, which lasts for 1d4+CL rounds. The caster may direct
7 attacks on each round it remains. The caster must concentrate to direct these attacks. |
Patron Taint: Azi Dahaka
When patron taint is indicated for Azi Dahaka, roll 1d6 on the table below. When a caster has acquired all six taints at all levels of effect, there is no need to continue rolling any more.
Roll |
Result |
1 |
Casting any spell produces a light coat of fine dust, which settles over everything within 20’ of the caster; the
dust seems to absorb moisture, leaving surfaces rough and dry. When the result is rolled a second time, the
caster’s desiccating cloud causes all natural plants within 25’ of the caster to wither and die any time a spell is
cast. If the result is rolled a third time, a cloud of dust and ash seems to follow the caster, his mere presence
causes all natural plants within 10’ to wither, shrivel and die. |
2 |
The caster’s spells draw destructive storms of unnatural wrath. There is a 10% chance after casting any spell
that thunder booms somewhere in the distance. If the result is rolled a second time, any time the caster casts
a spell, there is a 35% chance it is following by the immediate crash of localized thunder in 1d5 seconds. If the
result is rolled a third time, there is a 50% chance that any spell causes a flash of lightning and the immediate
crack of thunder. Those within 20’ of the caster must succeed on a DC 10 Fort save of be deafened for 1d4
rounds. |
3 |
The caster’s presence brings ruin and decay to all things. Wooden and paper objects decay at his touch,
crumbling into ash after a single week. If the result is rolled a second time, the caster’s touch reduces cloth and
leather to rags and then ash, after only ten days. If the result is rolled a third time, the caster’s touch causes
metal to rust and decay, crumbling into sand in a month’s time. Magical objects resist the caster’s casual touch,
but still show wear where previously there was none, becoming pitted, mottled and worn. |
4 |
Patches of the caster’s torso skin peel away to reveal iridescent scales. If the result is rolled a second time, the
skin on the caster’s arms and legs is transformed into scales. If the result is rolled a third time, the caster’s skin
molts, revealing a body covered by scales. |
5 |
The caster’s wounds weep clear ooze—an offering to Azi Dahaka that leaves the caster parched and dry.
Anytime the caster takes a wound, he loses 1 additional hp due to the seeping ooze. If the result is rolled a
second time, the caster develops weeping sores on his body; if left untended and not bandaged, the sores cause
the caster to lose 1d3 hp per day. If the result is rolled a third time, the caster’s body is covered in scores of
crusty wounds that threaten to tear open with any great exertion; any time the caster attempts to spellburn, he
also loses 1 hp for every attribute point spent in the spellburn. |
6 |
The caster takes on the aspect of Azi Dahaka, as a second pair of eyes buds somewhere on his shoulders or back.
A ruin mutation, the eyes are blind, but blink disconcertingly every few moments. If the result is rolled a second
time, two more sets of eyes bud somewhere on the caster’s shoulders and back. If the result is rolled a third time,
the budding faces fully emerge from the caster’s body. The mouths moan strange dirges to Azi Dahaka in
forgotten tongues, the nostrils flare wildly, and the blind eyes dart about unpredictably, as if tracking unseen
beings. |
Patron Spells: Azi Dahaka
The demon prince of storms and waste grants three unique spells, as follows:
Spellburn: Azi Dahaka
Azi Dahaka enjoys the wailing cries of his devotees and often encourages even non-followers to call out to him in their times of distress. When a caster utilizes spellburn, roll 1d4 on the table below or build off the ideas below to create an event specific to your home campaign.
Roll |
Spellburn Result |
1 |
A hot, searing wind centers on the caster, stripping him of bodily fluids, and leaving him parched, blistered and
spent (expressed as Stamina, Strength, or Agility loss). |
2 |
The demon prince demands more than the caster can offer. The caster can spellburn up to 10 points of ability
score loss but must pay twice that, either in his own ability scores or in HD of creatures slain by the caster. For
a sacrifice to qualify, the creature cannot have been summoned, and the caster must strike the killing blow with
a ceremonial blade consecrated for the act. |
3 |
Azi Dahaka craves a boon of the caster. Within 24 hours of the spellburn, the caster is struck by a burning fever.
The caster loses the spellburned attributes while in the grip of the fever and sees a vision of his master’s desire.
If the caster successfully undertakes the quest (most often a side trek taking no more than 5 days), he is
rewarded as Azi Dahaka sees fit. |
4 |
The caster crumple to his knees and vomits forth a gout of wet, writhing serpents, leaving him exhausted from
the exertion (expressed as Stamina, Strength, or Agility loss). The snakes slither away, vanishing into the ground. |
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