Zombies: Reimagined! Species in The Scrunk | World Anvil

Zombies: Reimagined!

With a hunger for flesh or brains, zombies is the creature that just never goes away - either in fiction or in the dark it is currently crawling through to get to you. In Scrunk, Zombies are a dime a dozen and they are one of the least popular things to get dumped into the world of idea-dumping. They usually don't get along too well with other ideas, their hygiene is abominable and worst of all, most zombie ideas retread the same old couple of things that everyone there has already seen. Rumor has it that Scrum is considering tossing the lot of them in the Bin, but that's probably wishful thinking.   Even so, there are a few ideas that have managed to rise above the rotting, moaning crowd to be at least interesting enough to make it to the higher echelon of ideas within Scrunk.     Cybernetic Zombies!   In space, no one can hear you devouring brains. These technological abominations, often called Zeds by slanging space-truckers and star-faring marines, are particularly unpleasant manifestation corpse-recycling. Whether through extreme frugality, religious reverence or simple, bloody-minded scare-tactics, Zeds are brought back from the dead with circuitry, nano-machines and AI.   Zeds are corpses fashioned with cybernetic implants and limbs to allow remote-piloting capabilities. These walking dead are powered by technology and driven either by a centralized AI or by an operator, either piloting a single dead or controlling the entire horde through a program. When piloted by a person, a single zed can be as lethally clever as a living. On the same page, an individual that is trying to pilot a horde can become distracted or lose track, causing some Zeds to just stand idle while waiting on input. Most programs imbue the Zeds with a minimum of self-awareness when they're not being actively piloted and some Zed-pilots will tweak their hordes to suit their needs.   Other are run by AI. These are far more efficient in acting as groups than the piloted Zeds, with no single Z ever going idly because its controller became distracted or tired. The quality is instead entirely dependent on what kind of AI have been slotted into the network and how much money they have spent on the signal.   Both types of Zeds are vulnerable to signal-jacking. If the signal between controller and Zed hardware is interrupted, Zeds without some internal fallback routine collapse like a sack of rotting, fleshy potatoes. Even worse, those with the correct equipment and knowledge can take control over the Zed - but the same is true for any number of cybernetic, robotic or technological devices throughout the galaxy. Such weaknesses are not unique to Zeds and it is just another arena in which the electronic warfare rages on.     Demonic Zombies!   The Spawn of Sh-thoth will never sleep. The dead walk when infeected by a demonc possession that cause them to rise again. These dead are joined in unholy communion by a single demonic intellect that allow them all to see and think as a single unit. These demonic possessions are not common and the type of demon capable of such horrors are thankfully rare. When they do spawn into the mortal world, great horror usually follows in their wake as the dead imbued with such demonic intellect are almost indestructible. Only complete destruction of their body will release the grip of their flesh, or when the devil decides to relinquish it.   These demons are typically called Sh'thoth, but whether it is a species or a single being is still debated by demonologists. Certainly, zombie hordes have arisen in different places and simultanously from one another, which is why most believe that the Sh'thoth are a race of corpse-riding demons. Others, perhaps wishing such fears to never be true, hold firm that it is a single, powerful devil that can cast its influence across the world. Which of the two is more terrifying is up for debate.   Even a will as powerful of that of a demon is not without limit, and the more corpses that the demon has to reanimate and focus on, the lesser each individual one. It isn't known if there is a limit to how many acorpses a devil could reanimate or if they simply chose to limit themselves before each individual dead would simply be too dumb and weak to bother with. Regardless, the larger the horde of dead, the less intelligent each of them is. In small groups, each undead are devilishly clever and they share senses; even with eyes rotted out of their skulls and heads cut off, the dead are driven by the demonic insight. It is thought that the devils can either project their own senses from the corpses and allow them to see and sense the living, or that what one of them can see, all of them share.   These demonic possessions are beyond the authority of simple exorcise. Flamethrowers are adviced.   These dead are more than capable of outmaneuvering and outhinking the living, at least when in sufficently low numbers. In great numbers, they act more like rabid animals. Whatever goal the devils have isn't exactly known, but the spread of their numbers and theharvesting of flesh to construct great mounds of rotting flesh and viscera seem to be among them. Whatever goal the spawn of Sh'thoth have, it has thankfully never been seen to completion     Sacred Zombies!   "Rot is Sacred" is the mantra of the Cult of Zoth. The dsying are fed with rotting flesh to become vessels for their dark god. These holy dead rise again with a sacred hunger, kept deep within the cults compunds and prisons to be feed with sacrifices.


Cover image: by <a href="https://www.freepik.com/free-photos-vectors/background">Background photo created by freepik - www.freepik.com</a>

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