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Syllara

The Blind Huntress

Areas of Concern: authority, honor, justice, the sun

Edicts: walk the path of righteousness, help redeem the sins of others, foil the plans of fiends, value law and order

Anathema: knowingly lie to a trusted ally, deliberately break an oath, kill an unarmed warrior, enforce an unjust law

Divine Attribute: Intelligence or Charisma

Religious Symbol: golden sunburst encircled by fiery red beams

Sacred Animal: Falcon

Sacred Colors: Dark Red, Gold


Syllara is a true force of nature, whose power burns as bright as the Sun she governs. She is the twin sister of Syrena, the goddess of the Moon, with whom she forms a cosmic duality to sustain the heavens. But while Syrena’s presence wavers like the ebb and flow of desire, Syllara never falters in her pursuit of truth. Her avatar, more consistent in appearance than those of other gods, takes the form of a blindfolded elven huntress with platinum hair, wearing radiant armor and wielding a massive golden longbow.

Syllara’s blindness is a mark of her sacrifice, a testament to her willingness to give up everything in service to her values. She lost her sight in the war against the Primordials at the dawn of time, but her spirit remains unbroken, and her aim is always true. Her worshippers warn that a zeal for justice can border on tyranny at times, but their faith holds true for the goddess of redemption. They know that her heart is pure, her oaths are unbreakable, and her ideals remain uncorrupted by the failings of the mortal world.

To follow the Blind Huntress is to walk the path of duty, to uphold the rule of law, and to honor the sacrifice that she made in service to the greater good. In a world that can often be cruel and unforgiving, her followers simply seek fairness. They know that Syllara’s will is unbreakable, and her hunt for justice will never cease. They believe that her light will always shine, even in the darkest of times, guiding all mortals down the path of righteousness. It is this steadfastness that inspired the faith of mortals in the first place.

Devotee Benefits

Cleric Spells — 1st: Sure Strike, 3rd: Paralyze, 4th: Weapon Storm

Divine Font: Heal

Divine Sanctification: Holy (required)

Divine Skill: Diplomacy

Domains: Duty, Sun, Truth, Zeal

Alternate Domain: Tyranny

Favored Weapon: Bows with the Volley trait

Divine Classification
Goddess
Realm
Children
Ruled Locations


Cover image: by DALL·E 3

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