Priest's Rest
A small Elven town on the west bank of Priest's Lake.
Demographics
Majority Elven, small but notable Dwarven, Orc, Halfling, Lizardfolk minorities.
Government
Citizen's council elects a mayor who serves for five years.
Defences
A few watchtowers around the perimeter keep an eye on local goblins and kobolds.
Infrastructure
Magically heated greenhouses allow for the growing of food year-round.
Guilds and Factions
The town government holds most of the power in town, but they are in constant struggle against the underworld Notchear Gang that rules the town's streets are night.
Architecture
Cabin-style, wooden buildings with steep gabless to prevent snow collapse dominate the town.
Geography
On a small area of flat land alongside a lake that remains unfrozen year round thanks to magical energies underneath.
Natural Resources
Grain, food from the greenhouses, and domesticated caribou herds make Priest's Rest an important regional center for resupply; Sayasak traders often arrive to swap wild meat and and scavenged items for rations.
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