Diesirae
Diesirae
Potion
Rare
Injection Syringe, Bonus ActionEffect: Overloads the affected creature´s nervous system and bodily functions, driving them into an unventable state of rage for up to 1 minute. The affected creature takes 10% of its Maximum Hit Points as irreducable psychic damage when it applies this syringe, as well as 25% at the start of each of its turns for the duration. When a creature affected by Diesirae drops unconscious by any means, its effects immediately end and the creature suffers two levels of Exhaustion.
Whenever a creature under the effect of Diesirae hits another creature with a melee weapon attack, it rolls double the weapon damage dies for that attack roll. Furthermore, its critical threshold for melee weapon attacks is reduced by 2 (standard 18).
Finally, an affected creature gains advantage on CHA (Intimidation) checks, but disadvantage on any other CHA related interactions for the duration.
Whenever a creature under the effect of Diesirae hits another creature with a melee weapon attack, it rolls double the weapon damage dies for that attack roll. Furthermore, its critical threshold for melee weapon attacks is reduced by 2 (standard 18).
Finally, an affected creature gains advantage on CHA (Intimidation) checks, but disadvantage on any other CHA related interactions for the duration.
Potions exist in a sheer indescribable variety and have their specific places and fields of application in practically every civilization of both Almorea and Kaldesh. Their effects can range from - most commonly - healing properties as known in the crimson red Healing Potions, over potent stimulants and curatives, all towards body- and mind-morphing concotions that change ones very being. Most of them can be created by known and experted hands, though some particularly special recipes are lost to time; making the remaining few exorbitantly valuable.
Nothing compares to ill-fueled, unhinged and unchained rage, boundless in the disruptive and destructive wake it encompasses. Or so did those who created the first charge of Diesirae muste have thought. It is utmost suprising that people willing to create such a substance managed to make the recipient still able to differentiate between friend and foe; or maybe that just happened to be thankful coincidence. Nevertheless, those that survived its effects report that they had been filled with an extent of unbrittled rage only those that lost all but everything must feel. Truly, an undesirable state. Unless one plans to smash quite everything around them into a pulp before they pass out for good.
Diesirae is an extremely dangerous and debilitating concotion and strictly banned from official sale within the Imperium of Yorion and the New Haven Conglomerate. The product can solely be accessed from Veijranii and Sunderland vendors or by means of accessing the black market.
Nothing compares to ill-fueled, unhinged and unchained rage, boundless in the disruptive and destructive wake it encompasses. Or so did those who created the first charge of Diesirae muste have thought. It is utmost suprising that people willing to create such a substance managed to make the recipient still able to differentiate between friend and foe; or maybe that just happened to be thankful coincidence. Nevertheless, those that survived its effects report that they had been filled with an extent of unbrittled rage only those that lost all but everything must feel. Truly, an undesirable state. Unless one plans to smash quite everything around them into a pulp before they pass out for good.
Diesirae is an extremely dangerous and debilitating concotion and strictly banned from official sale within the Imperium of Yorion and the New Haven Conglomerate. The product can solely be accessed from Veijranii and Sunderland vendors or by means of accessing the black market.
Cost: 200 Gold