Upper Squallholm Settlement in The Realm of Lorian | World Anvil
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Upper Squallholm

Hold the Line Lest the Land Be Swallowed

Located on the Isle of Beacon Point Squallholm is all that remains of the once great Triton empire. Upper Squallholm specifically served as something of a good will embassy in the previous age before falling into a frequent pattern of ruin and being rebuilt. Now the island settlement is little more than a haggard town with a ruined keep decades from its previous glory. Though Upper Squallholm is considered to be part of the city beneath the waves it experiences far less autonomy than one might expect from a township. Upper Squallholm is overseen by a single official who is chosen by the Squall Keeper, an individual who most consider to be the lord of all of Squallholm both above and below the churning sea of Fate.    Despite its state Upper Squallholm is the only remaining island settlement in all of Lorian, the dangers of Leviathans making the waters far too dangerous for the smaller land masses to sustain life for any sizeable population. Due to its close proximity to the city of Teir'Nalon it is not uncommon for ships to ferry travelers between location, the several miles of shallow ocean rarely faced with threat of the massive, deep sea dwelling beasts that otherwise plague the sea of Fate. 

Common Races of Upper Squallholm

  • Human
  • Halfling
  • Triton
  • Tabaxi
  • Half-elf
  • Half-orc

Map Key

1. Crestwatch Keep

Once the Embassy of the Triton empire Crestwatch keep has since been repurposed to serve as a seat of power for the Land Barron, the official chosen by the Squall Keeper, true lord of Squallholm on land and sea. 

2. Murkhill Market

The Murkhill Market second only to Teir'Nalon when seeking deep sea treasures or formerly sunken relics of the ages past. While fairly small in comparison to the mainland markets Murkhill makes at least enough revenue for Squallholm for the Squall Keeper to allow such a chaotic display remain. 

3. The Deep Port

A heavily defended and secured port most frequently used by the ships that ferry travelers from Upper Squallholm to Teir'Nalon. It is no doubt thanks to this heavy militarization that the Deep Port is able to allow the more unsavory sort of seafaring sailors  access to Upper Squallholm, granting the Murkhill Market its bounty of strange and mysterious trinkets. Though the Deep Port is primarily used for ship travel its secondary purpose it to serve as a well guarded entrance into the true city of Squallholm beneath the waves. Within The Deep Port kept under guard is the Weir Drift, the last of the Triton's once extensive networks of undersea roadways. 

4. The Blackwalk

While within the walls of Upper Squallholm order is kept with an iron fist and a keen eye the village of Blackwalk is another matter entirely. Inhabited almost exclusively by pirates and privateers the Blackwalk houses the sailors and locals on the isle that find themselves unfit to enjoy the safety behind the salt sprayed walls of Squallholm.

5. Ratmile

The shanty of Ratmile is what remains of the tattered, ancient ruins of the island's original inhabitants. More often little more than a source of cheap labor for Squallholm proper those that find themselves with the misfortune of dwelling within Ratmile are seen as untrustworthy or even cursed to the more superstitious of the local sailors.

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