1. Chalkrock
The Historic site where Dwarves and Kobolds took their final stand against the Leviathan Mordak the Avaricious who was brought low by Kobold hook spears and Dwarven might. It is said that when the Leviathan's innards were punctured by this jagged point of stone the vile blood that pour from it forever scorched the stone a pale, chalky white.
2. The Castle District
Home to Karz'dorm's most dense Dwarven population the Castle District surrounds the Throne of Grimmthane, the last Dwarven castle fortress in use. Where once this mighty fortress turned away outsiders it is by the will of Grimmthane that a small collective of Kobold leadership also call this place their home as well.
3. Oremill
Though Dwarven production is but a shadow of its former self with many of the great techniques of metal and stone craft lost in the last age Oremill is the heart of Karz'dorm's economy. Whether it be producing or manufacturing fine metal work and weaponry or molding stone into new, durable defenses for the slowly expanding city Oremill is a mason's paradise.
4. The Great Ferry
The Crystal Bend River snakes deep through the caverns beneath the Sundercleft mountains by way of Kardin's Gate and runs directly through Karz'dorm. The Great Ferry is the underground harbor of which almost all traffic in and out of Karz'dorm must filter through. In ages past there were several deep roads that lead in and out of the mountains, but with the damage caused by the Leviathan only Kardin's Gate remains in use. As such the river is heavily traafficed and patrolled by Karz'dorm watchers to insure nothing slips below the stones without their notice.
5. The Claw Ward
original
6. Coldhearth
The Coldhearth is the second, and far more dower memorial within the city of Karz'dorm. Within this seemingly empty section of ancient dwarven stonework plaques and name stones are carved and left to rest in the now empty homes of the fallen Dwarven clans and bloodlines that were snuffed out during the Age of Ascension. Though it is rare once in a blue moon a Dwarf of a thought death clan will finally make the trek home to Karz'dorm and when their arrival is discovered it is celebrated within Coldhearth as the clan name is cleared away and the stone that once held it is gifted to the living Clan member as a cherished keepsake to pass down to later generations.
7. Flailing Crusher Inn
Though the deep roads have long since been collapsed and left abandoned a lone tavern still keeps vigil outside of the walls of the city along one such road. The Flailing Crusher Inn serves as a flickering candle light in the dark as if calling to those long since lost in the tunnels below to make their way home once more.
8. The Barrows
The Barrows, also aptly called 'the burrows' is an expansive kobold warren that exists on the western side of the Crystal Bend River and the great ravine it flows through. Home to the kobolds who don't quite have the taste for more organized living like what may be found in Karz'dorm proper these more wild neighbors often leave the Barrows for the surface proper soon after reaching adulthood.
9. Lin'kreth
What many Dwarves see as a bold and even brash move made by the leadership of Karz'dorm, Lin'kreth is the first push the Dwarves have made to settle beyond the defenses of their only just rebuild city. Though this location bares a traditional Dwarven name the new expansion's primary population appears to be Minotaur. The great bull like creatures seemingly favoring the less claustrophobic setting Len'kreth offers along the frontier of the vast fissure that divides the city in two.
10. Stoneskar's Reach
Many a traveler who brave the hazardous journey to Karz'dorm on foot will likely first encounter Stoneskar's Reach, a near secondary city in size and population that holds all manner of people. Be it outsiders unable to pass the staunch security to enter the city by trade or those who cannot yet afford the ferry into the city proper it seems a great number of people deem whatever treasures may await within the Deep stones below worth the harsh vetting process put forth by Karz'dorm's leadership.
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