Spinesail Species in The Reality Grid | World Anvil
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Spinesail

Some parts of dimensions are not suitable for terrestrial beings. The Spinesail’s expertise in the water helps to ease this burden. They hunt and gather when otherwise the oceans would make these locations inhospitable. In battle, they value shock and awe, often using their reach to attack from unseen locations. Especially so when attacking from liquids to air or vice-versa.   Appearance: Spinesails are evolved parallel to spinosaurids such as baryonyx, ichthyovenator, and yes, spinosaurus. Their tendency to be water born makes spinesails often wear either clothing warmer than they need or thinner clothing that dries quickly depending on where they lived initially. For example, a spinesail in a tropical climate might opt to wear only shorts. But one in an arctic area would likely wear a coat and other layers, instead.   Ability Score Increase: You gain a +1 to Cha.   Straight Swim: Due to the sail on your back and powerful legs, you gain a 30 ft swimming speed. In addition, you can hold your breath for up to 15 minutes at a time. (Minimum of 1)   Extended Snout: Your long mouth is a natural weapon, which you use to make unarmed strikes. If you hit, you deal piercing damage equal to 1d6+your strength modifier, instead of the normal damage for unarmed strikes. You have an additional 5 ft reach when making attacks or attacks of opportunity with this unarmed strike.   Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.   Carnivore: You can use meat as the material component for your racial spellcasting.

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