Mana Points

This system will replace the spell slot system. In a world filled with sorcerers, the casting of magic should have more versatility and freedom.   

Spellcaster Levels

 

Spellcaster Class

Bard, Cleric, Druid, Sorcerer, Wizard Each Level gives you a Spellcaster Level.     

Half Spellcaster Class

Artificer, Paladin, Ranger Each Level gives you half a Spellcaster Level (rounded up).    

Third Spellcaster Subclass

Fighter: Eldritch Knight, Rogue: Arcane Trickster Each Level gives you one third of a Spellcaster Level (rounded up).    

Pact Caster Class

Warlock Each Level gives you a Pact Caster Level.   The Mana Points allow a Warlock to Cast Spells at lower Spell Levels, allowing it a better management of its resources.    

Multiclass

If a Creature uses Multiclass, now the Paladin & Ranger Classes and all Subclasses round down (instead of round up) their Spellcaster and Pact Caster Levels. Only the Mana Points gained from a Pact Caster Class or Subclass are regained when you finish a Short Rest.  

Mana Points

Instead of gaining a number of Spell Slots with the Spellcasting or Pact Magic Features, you gain a number of Mana Points as shown on the table for your Class.     Spellcaster Recovery. Spellcasters regain their expended Mana Points when they finish a Long Rest.     Pact Caster Recovery. Pact Casters regain their expended Mana Points when they finish a Short or Long Rest.    

Spellcasting and Pact Casting

You can expend a number of Mana Points to create a Spell Slot of a specific Level and use it immediately to Cast one of your Spells. Your Spellcaster or Pact Caster Level determines the maximum Level of Spell Slot you can create.     Spells of 6th Level or higher. Spells of 6th-Level and higher are particularly taxing to Cast, you can only Cast one Spell of 7th, 8th, and 9th Level once each. You cannot do so again until you finish a Long Rest. Greater Spellcasting Starting at Spellcaster Level 19th, you can Cast Spells of 7th-Level twice per Long Rest, and at Spellcaster Level 20th you can Cast Spells of 8th-Level twice per Long Rest.   Mana Point Cost
Spell LevelMana CostSpell LevelMana Cost
Cantrip 0 5th 6
1st 2 6th 7
2nd 3 7th 8
3rd 4 8th 9
4th 5 9th 10

Affected Features

Arcane Recovery/Natural Recovery

Once per Long Rest, when you complete a Short Rest you can choose to regain a number of Mana Points equal to your Druid Level if you have the Natural Recovery Feature, or your Wizard Level if you have the Arcane Recovery Feature.    

Uses Converted to Mana

If any Trait/Feature/Feat/Rule allows you to Cast a Spell with limited uses, you instead gain its equivalent amount of Mana Points from the uses when converted into the Mana Point Cost table, allowing you to use those Mana Points freely.    

Regaining Spell Slots

If any Trait/Feature/Feat/Rule allows you to regain a Spell Slot, you instead gain a number of Mana Points equal to its conversion on the Mana Point Cost table.  

Mana Points: Spellcaster

Spellcaster LevelMana PointsMaximum Spell Level
1st 4 1st
2nd 6 1st
3rd 14 2nd
4th 17 2nd
5th 25 3rd
6th 29 3rd
7th 34 4th
8th 39 4th
9th 50 5th
10th 56 5th
11th 63 6th
12th 63 6th
13th 71 7th
14th 71 7th
15th 80 8th
16th 80 8th
17th 90 9th
18th 96 9th
19th 103 9th
20th 111 9th

Mana Points: Pact Caster

Pact Caster LevelMana PointsMaximum Spell Level
1st 2 1st
2nd 4 1st
3rd 6 2nd
4th 6 2nd
5th 8 3rd
6th 8 3rd
7th 10 4th
8th 10 4th
9th 12 5th
10th 12 5th
11th 18 5th
12th 18 5th
13th 18 5th
14th 18 5th
15th 18 5th
16th 18 5th
17th 24 5th
18th 24 5th
19th 24 5th
20th 24 5th

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