Arcane Prodigy
From your first attempt at casting a spell, you displayed an exceptional aptitude for magic. Since that time, the more you tried to learn magic through rote memorization and practiced study, the less your innate talent shone through. Sorcerers who are arcane prodigies eventually discover it's better to let their natural genius guide their magic than relying on an academic understanding. Arcane prodigies don’t abandon the attempt to understand magic on a methodical level, but their prodigious talent for spellcasting relies on their unconscious grasp of the mystic laws that underpin all of existence.
When you choose this sorcerous origin at 1st level, you can choose to use Intelligence, instead of Charisma, as your sorcerer spellcasting ability. If you choose to use Intelligence, all sorcerer features and Metamagic options that reference your Charisma ability modifier use your Intelligence modifier instead. You must make this choice when you gain this feature.
Starting at 1st level, you can extrapolate from your understanding of the mystic to cast a sorcerer or wizard spell you don’t know. The spell must be of a level you can cast and you must expend a spell slot to cast the spell. If the spell is a wizard spell, it counts as a sorcerer spell for you for this casting. Once you use this feature, you can’t use it again until you finish a short or long rest.
At 1st level, you gain proficiency in the Arcana skill and Intelligence saving throws.
At 6th level, you gain a pool of prodigy points equal to half your level in this class. You can spend prodigy points instead of sorcery points to activate Metamagic options. You regain all expended prodigy points when you finish a long rest.
At 14th level, you learn an additional Metamagic option. In addition, when you finish a long rest, you can choose one of your Metamagic options and replace it with another Metamagic option.
Starting at 18th level, you experience moments of magical clarity that bring solutions just when you were out of options. You can use a bonus action on your turn to have a flash of magical genius. When you do, you regain all expended prodigy points, one expended spell slot of your choice of 5th level or lower, and the use of your Arcane Extrapolation if you’ve already used it. Once you use this feature, you can’t use it again until you finish a long rest. Source: The Complete Arcanist's Handbook
Alternative Spellcasting Ability
1st-level Arcane Prodigy featureWhen you choose this sorcerous origin at 1st level, you can choose to use Intelligence, instead of Charisma, as your sorcerer spellcasting ability. If you choose to use Intelligence, all sorcerer features and Metamagic options that reference your Charisma ability modifier use your Intelligence modifier instead. You must make this choice when you gain this feature.
Arcane Extrapolation
1st-level Arcane Prodigy featureStarting at 1st level, you can extrapolate from your understanding of the mystic to cast a sorcerer or wizard spell you don’t know. The spell must be of a level you can cast and you must expend a spell slot to cast the spell. If the spell is a wizard spell, it counts as a sorcerer spell for you for this casting. Once you use this feature, you can’t use it again until you finish a short or long rest.
Rare Genius
1st-level Arcane Prodigy featureAt 1st level, you gain proficiency in the Arcana skill and Intelligence saving throws.
Metamagic Prodigy
6th-level Arcane Prodigy featureAt 6th level, you gain a pool of prodigy points equal to half your level in this class. You can spend prodigy points instead of sorcery points to activate Metamagic options. You regain all expended prodigy points when you finish a long rest.
Dynamic Metamagic
14th-level Arcane Prodigy featureAt 14th level, you learn an additional Metamagic option. In addition, when you finish a long rest, you can choose one of your Metamagic options and replace it with another Metamagic option.
Stroke of Genius
18th-level Arcane Prodigy featureStarting at 18th level, you experience moments of magical clarity that bring solutions just when you were out of options. You can use a bonus action on your turn to have a flash of magical genius. When you do, you regain all expended prodigy points, one expended spell slot of your choice of 5th level or lower, and the use of your Arcane Extrapolation if you’ve already used it. Once you use this feature, you can’t use it again until you finish a long rest. Source: The Complete Arcanist's Handbook
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