Giant Island - Tabletop Game in The Portfolio of M "Blue" Heimburg | World Anvil
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Giant Island - Tabletop Game

"Giant Island" is an original tabletop game, designed to blur the line between a traditional board game and a roleplaying game, for players of any age and any experience level. The final plans for the game are for it to be created as a physical game with reusable tokens, map board, and character sheet, as well as handbooks for the players and the GM.   Although the game is still in development, so far the assets designed for it include the character sheet (the "Hero Sheet"), tokens for items, tools, and weapons, and tokens for the mini puzzles included in the game. The current art style is simple vector illustrations reminiscent of modern low-poly video games or digital icons, which provides an interesting, perhaps even anachronistic contrast against the old-fashioned items of the game. The primary typeface used is "Trade Winds", a decorative typeface with unique texture and swashes.   The item, tool, and weapon tokens are used alongside the character sheet as a way to make character inventory more intuitive and manageable for players who are unused to a written character sheet as found in roleplaying games.  
Giant Island is a tabletop game where the players work together as one character to solve puzzles and navigate a mysterious and often frightening magical island. The game is led by a Game Master (GM) who is essentially the narrator of the game’s story.

Giant Island draws influence from both traditional tabletop RPGs like Dungeons & Dragons as well as cooperative board games. It’s a mix of the two — there’s more structure than a tabletop RPG, but more freedom than a traditional board game. An element unique to Giant Island is that instead of each player acting as their own character, all the players work together to control the one main character, the Hero.

The game begins with the Hero being swept out of their world by a magical force and brought to the island. They are given no direction apart from the direction to "head north". With their trusty compass, the Hero must navigate the island and hope to find a way home. The specific details of the world and its mysteries are left up to the GM, so each playthrough of the game will be a unique adventure.
— Giant Island rulebook


"Giant Island" logo
(not final)

Date Created:

Started July 2020 (work in progress)

Program Used:

Adobe Illustrator, Adobe Photoshop

Number of Players:

4-8 recommended (1 GM + 3-7 players)

Recommended Age:

12 and up, possibly younger with assistance
Character ("Hero") sheet
Tool & weapon tokens
Item tokens
"The Sundial" puzzle tokens
"The Grotto" puzzle tokens
"The Shrine" puzzle tokens
"The Fountain" puzzle tokens

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