Siege Equipment Stats
-all siege equipment is immune to poison and psychic damage
Siege Engine | Size | AC | HP | Range | To Hit | Damage | Actions |
---|---|---|---|---|---|---|---|
Ballista | Large | 15 | 50 | 120/480 | +6 | 3d10 piercing | takes one action to each load, aim, and fire |
Cannon | Large | 19 | 75 | 600/2,400 | +6 | 8d10 bludgeoning | takes one action to each load, aim, and fire |
Cauldron, suspended | Large | 19 | 20 | 10' square below | DC 15 Dex save | 3d6 fire or half on success | takes three actions to fill and one to tip over |
Mangonel | Large | 15 | 100 | 200/800 (min 60) | +5 | 5d10 bludgeoning | takes two actions to load, two to aim, and one to fire |
Ram | Large | 15 | 100 | 5' | +8 | 3d10 bludgeoning | requires four medium creatures to use |
Siege Tower | Gargantuan | 15 | 200 | N/A | N/A | N/A | 40' tall, pulled by soldiers or beasts |
Trebuchet | Huge | 15 | 150 | 300/1,200 (min 60) | +5 | 8d10 bludgeoning | takes two actions to load, two to aim, and one to fire |
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