Combat Rules
Actions in Combat
-attack roll: d20 + ability mod + proficiency bonus
-damage roll: damage dice + ability mod
-initiative: d20 + Dex mod
-one round is six seconds
-critical damage is double the damage dice
-two weapon fighting uses light melee weapons, second attack is your bonus action without ability mod
-attacking while hidden grants advantage
-attacking unseen foe gives disadvantage
-attacking at long range gives disadvantage
-ranged attacks made in melee are at disadvantage
-attempting to grapple a target is an Athletics check vs the target's Athletics check or Acrobatics check
-the same check is made for shoving a creature 5' or knocking them prone
-melee attack is at disadvantage if on difficult terrain
-flanking grants advantage
-attempting to disarm target is your attack roll vs the target's Athletics check or Acrobatics check
-cleave extra damage to adjacent creature
-going prone takes half your movement and crawling is at half speed
Levels of Cover
Underwater Rules
-all weapons expect dagger, javelin, spear, shortsword, or trident attack at disadvantage unless the wielder has a natural swimming speed
-ranged weapons can only attack in normal range and at disadvantage except crossbows, nets, or thrown spears and tridents
-being underwater grants resistance to fire
Mounted Rules
-take half your movement speed to mount an animal
-DC 10 Dex save to not get knocked off mount, fall off if knocked prone, and falling off leaves you prone on the ground
-Mounts can only Dash, Disengage, or Dodge unless acting independently
-attacks of opportunity can target either the rider or the mount
Drunken Combat
-apply the following bonus to you to hit roll when fighting while drinking
-subtract your Con mod from the number of drinks when using this table
Action | Effect |
---|---|
Attack | Make attack roll against target |
Cast a Spell | Cast a known spell |
Dash | Move up to your speed extra |
Disengage | Leave combat without taking an attack of opportunity |
Dodge | Attacks made against user are at disadvantage |
Help | Gives ally advantage on ability check or attack roll |
Hide | Roll a Stealth check to set DC to find user |
Ready Action | Choose an action to do in response to another action being taken |
Use an object | Make use of a semi-complex object or mechanism |
Search | Make Perception or Investigation check |
-damage roll: damage dice + ability mod
-initiative: d20 + Dex mod
-one round is six seconds
-critical damage is double the damage dice
-two weapon fighting uses light melee weapons, second attack is your bonus action without ability mod
-attacking while hidden grants advantage
-attacking unseen foe gives disadvantage
-attacking at long range gives disadvantage
-ranged attacks made in melee are at disadvantage
-attempting to grapple a target is an Athletics check vs the target's Athletics check or Acrobatics check
-the same check is made for shoving a creature 5' or knocking them prone
-melee attack is at disadvantage if on difficult terrain
-flanking grants advantage
-attempting to disarm target is your attack roll vs the target's Athletics check or Acrobatics check
-cleave extra damage to adjacent creature
-going prone takes half your movement and crawling is at half speed
Levels of Cover
Level | Effect |
---|---|
Half Cover | +2 AC, +2 Dex save |
3/4 Cover | +5 AC, +5 Dex save |
Full Cover | Can't be targeted |
-all weapons expect dagger, javelin, spear, shortsword, or trident attack at disadvantage unless the wielder has a natural swimming speed
-ranged weapons can only attack in normal range and at disadvantage except crossbows, nets, or thrown spears and tridents
-being underwater grants resistance to fire
Mounted Rules
-take half your movement speed to mount an animal
-DC 10 Dex save to not get knocked off mount, fall off if knocked prone, and falling off leaves you prone on the ground
-Mounts can only Dash, Disengage, or Dodge unless acting independently
-attacks of opportunity can target either the rider or the mount
Drunken Combat
-apply the following bonus to you to hit roll when fighting while drinking
-subtract your Con mod from the number of drinks when using this table
Tolerance | D | r | i | n | k | s | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
lightweight | 0 | -1 | -1 | +1 | -2 | -2 | -2 | -3 | -3 | -4 | -5 | -6 | -7 | -8 | -9 |
seasoned | 0 | 0 | 0 | -1 | -1 | +1 | +2 | -1 | -2 | -3 | -4 | -5 | -6 | -7 | -8 |
alcoholic | 0 | 0 | 0 | 0 | 0 | -1 | +1 | +2 | +1 | 0 | -1 | -1 | -2 | -3 | -4 |
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