The Indigo Initiative Character in The Outer Reaches | World Anvil

The Indigo Initiative

Trust Level 1 - A Long Way From Home

The Indigo Initiative is insulated and protected to a far greater degree than other factions from the conditions present on Nar Shaddaa. Unlike every other faction, the Initiative will not be negatively affected by anything that happens during the campaign, but, conversely, will also not be positively affected by anything that happens.  

Trust Level 2 - Always A Bigger Fish

The Indigo Initiative doesn’t have much in the way of resources available to the party yet, but they can be called upon to sow chaos and division on Nar Shaddaa if need be. Once per Arc/Act/Chapter, the party can call upon Kleya to sow division between two factions, resulting in one chosen faction attacking another chosen faction, as the party desires. What the form of this “attack” takes, and for how long hostilities will last, is ultimately contingent upon the GM and/or the conditions the two factions find themselves under.  

Trust Level 3 - The Long Arm of the Law

The New Republic may not have much power out in the rim, but when it tries to exert itself if can really succeed. The party, only once, can call upon the New Republic to change something about the way the Outer Rim is run. How permanent this change is depends on what the request is and how much it would rankle the powers that call the rim their home.
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