The Dream Snake Clan

The Dream Snake clan are a clan of aborginal orcs that lived peacefully in the desert lands of Kara'Kar. Here, they had a river with which they built irrigation canals and grew corn (maize). They ground this corn up into flour and made tortillas. They even hunted wild game here to supplement their diet with proteins. They even grew beans, peppers, and some herbs like sage and thyme. They followed a shamanistic religion, revering their ancestors and the spirits. Their totem spirit was the dream snake, a totem of healing. In fact, other clans regarded the Dream Snake clan as the most spiritual. They even had a temple in the wilderness dedicated to the elemental spirits. However, a few things happened to upset their world — and eventually all the aboriginal orcs of Kara'Kar.  

The Chariots of the Gods

The first event was the arrival of Humans. This was heralded by a powerful ship made of metal that landed and left a circular gate with strange symbols around the circumference in Dream Snake Clan territory. The ship also left a Gate dialing device that interfaced with the gate. For days, the aboriginal orcs of the Dream Snake Clan puzzled over this machine. They wondered who could have made it, built it, why it was here, and why did they choose a place outside of the Dream Snake tribal camp? They marveled, and then it happened. It activated.   It started to roll in place and in time, erupted and a stable wormhole was complete. Out stepped humans. Bipedal creatures that looked like orcs, but were white skinned and not green skinned like the orcs themselves. They claimed that they were the Ancient Lemurians from the Planet Earth, or from a distant star known as Sol. And they began to impart unto the Dream Snake clan all their secrets and trained them in the arts of Psionics. After many years, the entire Dream Snake clan had become wise to the ways of psionics, the Lemurians, satisfied, departed to their original terra firma in the Solar System. Enlightened, the Dream Snake clan taught others, and this was the beginning of spiritual shamanism amongst the orcs. For as the teachings spread, the power of psionics was soon forgotten by all orcs, and magic replaced it. All, except for the Dream Snake Clan, who retained the knowledge of the mental powers of the mind.  

Many Years Later

The second event happened. The orcs homeland of Kara'Kar were invaded by their own kind. Greenish skinned orcs who thought themselves superior to these orcs. These orcs had technology on their side: firesticks (rifles) and other technological implements like the compass. These orcs believed because of their knowledge of civilization, that the aborginal orcs of Kara'Kar were sub-orcish. These orcs came from another land (which they called Nominos), where technology, and not magic or superstition, was supreme.   The invasion happened, and these other civilized orcs started killing many. Faced with a crisis, the aboriginal orcs fought the civilized orcs with what they had. But bows and arrows and stone axes could not stand up to the rifles the civilized ones carried. But it was not long that the civilized ones found the Gate of the Stars, as the Dream Snake clan called it. Unfortunately, they claimed it for themselves and forced the Dream Snake clan on to a reservation.   For years, the aboriginal orcs languished on the reservations. They were forced to wear civilized clothes, and their shamanistic practices went underground. Soon, however, the civilized ones opened the Gate of Stars and traveled to other worlds. As the nation languished under wickedness and poverty, the aboriginal orcs struck back.  

Flight to Lemurias

While most of the teams were on excursions to other planets in the Gate of the Stars network, the Aboriginals attacked! They had taken back the Dream Snake lands and slew most of the dark and evil men that withheld them from their birthright. Acknowledging their birthright, the small Arctic Wolf clan took in most of the honorable civilized orcs. Those that were dishonorable formed their own clans or were killed outright. To get rid of the rest, the shamans of the Dream Snake clan dialed in a gate address. The gate opened, and the new Orcish Horde poured through.   Soon, the orcs were on the life bearing planet that orbited Sol, and not the 'Alpha Site' the Civilized Ones designated. Still, they were there safely and they started to colonize their new Kara'kar, their new homeland. The gate turned off as soon as they were all through.

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