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Trip

Trip weapons are designed to hook an opponent’s leg or otherwise drive them from their feet. After hitting your opponent, you may spend 2 Advantage and make an opposed Strength/Athletics Test. If you win, your opponent gains the Prone Condition (if they are mounted, they suffer a 2-yard fall and then gain the Prone Condition). If you lose, nothing happens other than standard effects for losing an Opposed Test in combat.

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