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Iron Flesh


Cybernetica Implants

Cybernetica, also knowns as iron flesh are mechanical enhancements added to a creature to enhance a particular aspect or provide utility or new functionality.   A character can have no more than a number of implants equal to the creature's natural CON or CHA score. CON reflects the physical limit of the character's body to make modifications. CHA represents the degrading of the creature's humanity. A creature that goes above these numbers becomes liable to break down and lose himself entirely to the machine, not being human at all as he becomes more machine than man. The surgeon robot must make a successful Medicine check to install the cybertech, however, if Nurse Robotron is helping he has advantage on this roll.   Installing a piece of cybertech takes a number of hours equal to the cybertech’s implantation value if the installation is done by hand — certain technological items can speed this installation time. The target must be willing or helpless during the entire installation, at the end of which the installer attempts a Medicine check against the cybertech’s Install DC — this specific value is listed for each cybertech item for ease of reference. On a success, the target takes Constitution damage equal to the cybertech’s implantation value and the cybertech immediately activates. On a failed check, the target still takes the Constitution damage but the installation fails; a new attempt to install the cybertech can be made, although it’s wise to wait for the Constitution damage to heal before trying again. On a natural 1 the surgery is completely botched and the patient takes an additional 1d6 exhaustion levels.   Ferro-Surgeon Belisarius needs raw materials to create the requested implants. In bygone days raw materials were automatically provided, but now he requires the "customer" to provide raw materials which are nanite canisters. The Load number is also the number of canisters required for the implant.   These implants are imperfect and look as described. For an additional nanite they can be made to look completely natural to the extent they can look natural. For example, an implanted lazgun will be hidden until used. However, Ferro-Surgeon Belisarius is happy to modify these implants to make them look "metal" for an additional canister - he doesn't explain what this means. That is, if the customer wants to have them look more like a typical Warhammer 40k or Cyberpunk style implant, he will oblige. This does not affect the implants functionality.   Creatures that have at least 1 implant gain the Gift of the Machine God I trait, creatures with a maximum number of implants receives the Gift of the Machine God II trait:
  • Gift of the Machine God I. Your character is more susceptible to electrical attacks. You have disadvantage on saving throws that involve lighting damage. On a natural 1, you are stunned until the end of your next round as your cybernetic implants are forced to power cycle.
  • Gift of the Machine God II. Your character is more susceptible to electrical attacks and are vulnerable to lightning damage. On a failed saving throw, you are also stunned until the end of your next round as your cybernetic implants are forced to power cycle.
Cybernetica implants never deplete. They can be replaced following the same procedure. Common sense should be used to determine what can fit where (for example, a creature with two eyes can't have 3 eye implants).
Androids and Robots
Cybernetica can be used as upgrades for constructs - androids and robot PCs in particuler. Androids need an Autoforge or similar manufacturing capability, and sacrifice an ability score improvement and the assistance of a technologist. Success is automatic but see below but otherwise functions normally. They have the same load limitation as humans but the implants always look natural unless the construct prefers it to look a certain way. This does not cost the construct any additional nanite canisters. They also do not gain any Gift of the Machine God traits.   However, you still need assistance with the upgrade and the install DC for constructs is an Arcana check. On a failed roll the implant is still added but it has a quirk (see page 46 of Arcana of the Ancients).

Cybernetica Table

  An easier to read google doc can be found here.

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